
The effectiveness of each type on Castform.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Amnesia | PSY | ◑Status | — | — | 0 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Attract | NOR | ◑Status | — | 100% | 0 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| Avalanche | ICE | ✴Physical | 60 | 100% | -4 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | ICE | ◎Special | 110 | 70% | 0 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Chilling Water | WAT | ◎Special | 50 | 100% | 0 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Cosmic Power | PSY | ◑Status | — | — | 0 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | GRA | ◎Special | 90 | 100% | 0 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | FIR | ◎Special | 110 | 85% | 0 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Flamethrower | FIR | ◎Special | 90 | 100% | 0 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Future Sight | PSY | ◎Special | 120 | 100% | 0 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Guard Swap | PSY | ◑Status | — | — | 0 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| Hex | GHO | ◎Special | 65 | 100% | 0 | This relentless attack does massive damage to a target affected by status conditions. |
| Hurricane | FLY | ◎Special | 110 | 70% | 0 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hydro Pump | WAT | ◎Special | 110 | 80% | 0 | The target is blasted by a huge volume of water launched under great pressure. |
| Ice Beam | ICE | ◎Special | 90 | 100% | 0 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ICE | ◎Special | 55 | 95% | 0 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Sandstorm | ROC | ◑Status | — | — | 0 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scald | WAT | ◎Special | 80 | 100% | 0 | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Shadow Ball | GHO | ◎Special | 80 | 100% | 0 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snowscape | ICE | ◑Status | — | — | 0 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Solar Beam | GRA | ◎Special | 120 | 100% | 0 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | ELE | ◎Special | 110 | 70% | 0 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | ELE | ◑Status | — | 90% | 0 | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | ELE | ◎Special | 90 | 100% | 0 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Weather Ball | NOR | ◎Special | 50 | 100% | 0 | This move's type and power change depending on the weather at the time the move is used. |