Milotic

Milotic

WAT

Base Stats (Total: 540)

HP95
Attack60
Defense79
Sp. Atk100
Sp. Def125
Speed81

Type Defenses

The effectiveness of each type on Milotic.

NOR 
FIR½
WAT½
ELE2
GRA2
ICE½
FIG 
POI 
GRO 
FLY 
PSY 
BUG 
ROC 
GHO 
DRA 
DAR 
STE½
FAI 

Abilities

Marvel Scale:Defense is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Competitive
Competitive:Raises Sp. Atk stat by two stages whenever a stat is lowered
Cute Charm:The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon. Magic Guard

Moves (61)

Move Type Category Pow Acc Pri Description
Alluring VoiceFAISpecial80100%0
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Aqua RingWATStatus0
The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua TailWATPhysical9090%0
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
AttractNORStatus100%0
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
AvalancheICEPhysical60100%-4
This move's power is doubled if the target has inflicted damage on the user in the same turn.
BlizzardICESpecial11070%0
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body SlamNORPhysical85100%0
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Breaking SwipeDRAPhysical60100%0
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Brutal SwingDARPhysical60100%0
The user swings its body around violently to inflict damage on everything in its vicinity.
BulldozeGROPhysical60100%0
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Chilling WaterWATSpecial50100%0
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
CoilPOIStatus0
The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.
Confuse RayGHOStatus100%0
The target is exposed to a sinister ray that causes confusion.
DiveWATPhysical80100%0
The user dives on the first turn, then floats up and attacks on the next turn.
Double-EdgeNORPhysical120100%0
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dragon CheerDRAStatus0
The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Dragon DanceDRAStatus0
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Dragon PulseDRASpecial85100%0
The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon TailDRAPhysical6090%-6
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Draining KissFAISpecial50100%0
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
EndureNORStatus+4
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacadeNORPhysical70100%0
This move's power is doubled if the user is poisoned, burned, or paralyzed.
FlailNORPhysical100%0
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flip TurnWATPhysical60100%0
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Giga ImpactNORPhysical15090%0
The user charges at the target using every bit of its power. The user can't move on the next turn.
HazeICEStatus0
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Helping HandNORStatus+5
The user assists an ally by boosting the power of that ally's attack.
Hydro PumpWATSpecial11080%0
The target is blasted by a huge volume of water launched under great pressure.
Hyper BeamNORSpecial15090%0
The target is attacked with a powerful beam. The user can't move on the next turn.
HypnosisPSYStatus60%0
The user employs hypnotic suggestion to make the target fall asleep.
Ice BeamICESpecial90100%0
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy WindICESpecial5595%0
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
ImprisonPSYStatus0
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron HeadSTEPhysical80100%0
The user slams the target with its steel-hard head. This may also make the target flinch.
Iron TailSTEPhysical10075%0
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Life DewWATStatus0
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Light ScreenPSYStatus0
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Mirror CoatPSYSpecial100%-5
A retaliatory attack that counters any special move, inflicting double the damage taken.
Mud ShotGROSpecial5595%0
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Muddy WaterWATSpecial9085%0
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
ProtectNORStatus+4
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych UpNORStatus0
The user hypnotizes itself into copying any stat change made by the target.
Rain DanceWATStatus0
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RecoverNORStatus0
The user regenerates its cells, restoring its own HP by up to half its max HP.
RestPSYStatus0
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
RoundNORSpecial60100%0
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
SafeguardNORStatus0
The user creates a protective field that prevents status conditions for five turns.
ScaldWATSpecial80100%0
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Scale ShotDRAPhysical2590%0
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Skitter SmackBUGPhysical7090%0
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep TalkNORStatus0
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SnoreNORSpecial50100%0
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
SubstituteNORStatus0
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SurfWATSpecial90100%0
The user attacks everything around it by swamping its surroundings with a giant wave.
TickleNORStatus100%0
The user tickles the target into laughing, lowering its Attack and Defense stats.
Triple AxelICEPhysical2090%0
A consecutive three-kick attack that becomes more powerful with each successful hit.
Water PulseWATSpecial60100%0
The user attacks the target with a pulsing blast of water. This may also confuse the target.
WaterfallWATPhysical80100%0
The user charges at the target and may make it flinch.
Weather BallNORSpecial50100%0
This move's type and power change depending on the weather at the time the move is used.
WhirlpoolWATSpecial3585%0
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
WrapNORPhysical1590%0
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.