
The effectiveness of each type on Mega Manectric.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Agility | PSY | ◑Status | — | — | 0 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Attract | NOR | ◑Status | — | 100% | 0 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| Bite | DAR | ✴Physical | 60 | 100% | 0 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charge | ELE | ◑Status | — | — | 0 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Charge Beam | ELE | ◎Special | 50 | 90% | 0 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Crunch | DAR | ✴Physical | 80 | 100% | 0 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Curse | GHO | ◑Status | — | — | 0 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Discharge | ELE | ◎Special | 80 | 100% | 0 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Eerie Impulse | ELE | ◑Status | — | 100% | 0 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | ELE | ◑Status | — | — | 0 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | ELE | ◎Special | — | 100% | 0 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Fang | FIR | ✴Physical | 65 | 95% | 0 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Flamethrower | FIR | ◎Special | 90 | 100% | 0 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Howl | NOR | ◑Status | — | — | 0 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | NOR | ◎Special | 90 | 100% | 0 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Fang | ICE | ✴Physical | 65 | 95% | 0 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Iron Tail | STE | ✴Physical | 100 | 75% | 0 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Overheat | FIR | ◎Special | 130 | 90% | 0 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Pounce | BUG | ✴Physical | 50 | 100% | 0 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | PSY | ✴Physical | 85 | 100% | 0 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Quick Attack | NOR | ✴Physical | 40 | 100% | +1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rising Voltage | ELE | ◎Special | 70 | 100% | 0 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
| Roar | NOR | ◑Status | — | — | -6 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Scary Face | NOR | ◑Status | — | 100% | 0 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | DAR | ◎Special | 55 | 95% | 0 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Supercell Slam | ELE | ✴Physical | 100 | 95% | 0 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Switcheroo | DAR | ◑Status | — | 100% | 0 | The user trades held items with the target faster than the eye can follow. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | ELE | ◎Special | 110 | 70% | 0 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Fang | ELE | ✴Physical | 65 | 95% | 0 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Wave | ELE | ◑Status | — | 90% | 0 | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | ELE | ◎Special | 90 | 100% | 0 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | GRA | ✴Physical | 50 | 100% | 0 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Uproar | NOR | ◎Special | 90 | 100% | 0 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Volt Switch | ELE | ◎Special | 70 | 100% | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | ELE | ✴Physical | 90 | 100% | 0 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |