Medicham

Medicham

FIGPSY

Base Stats (Total: 410)

HP60
Attack60
Defense75
Sp. Atk60
Sp. Def75
Speed80

Type Defenses

The effectiveness of each type on Medicham.

NOR 
FIR 
WAT 
ELE 
GRA 
ICE 
FIG½
POI 
GRO 
FLY2
PSY 
BUG 
ROC½
GHO2
DRA 
DAR 
STE 
FAI2

Abilities

Pure Power:The Pokémon’s Attack stat is doubled in battle while having this ability.
Telepathy:Prevents damage from team-mates during Double battles

Moves (77)

Move Type Category Pow Acc Pri Description
AcupressureNORStatus0
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Aerial AceFLYPhysical600
The user confounds the target with speed, then slashes. This attack never misses.
AgilityPSYStatus0
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Aura SphereFIGSpecial800
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
Axe KickFIGPhysical12090%0
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
Baton PassNORStatus0
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Blaze KickFIRPhysical8590%0
The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.
Body SlamNORPhysical85100%0
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick BreakFIGPhysical75100%0
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bulk UpFIGStatus0
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Bullet PunchSTEPhysical40100%+1
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Calm MindPSYStatus0
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Close CombatFIGPhysical120100%0
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
CoachingFIGStatus0
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
CounterFIGPhysical100%-5
A retaliatory attack that counters any physical move, inflicting double the damage taken.
DetectFIGStatus+4
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Drain PunchFIGPhysical75100%0
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Dynamic PunchFIGPhysical10050%0
The user attacks by punching the target with full concentrated power. This also confuses the target.
EndureNORStatus+4
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy BallGRASpecial90100%0
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Expanding ForcePSYSpecial80100%0
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FacadeNORPhysical70100%0
This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake OutNORPhysical40100%+3
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
FeintNORPhysical30100%+2
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Fire PunchFIRPhysical75100%0
The target is attacked with a fiery punch. This may also leave the target with a burn.
FlingDARPhysical100%0
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus BlastFIGSpecial12070%0
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus PunchFIGPhysical150100%-3
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga ImpactNORPhysical15090%0
The user charges at the target using every bit of its power. The user can't move on the next turn.
Grass KnotGRASpecial100%0
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
GravityPSYStatus0
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Guard SwapPSYStatus0
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Helping HandNORStatus+5
The user assists an ally by boosting the power of that ally's attack.
High Jump KickFIGPhysical13090%0
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Hyper BeamNORSpecial15090%0
The target is attacked with a powerful beam. The user can't move on the next turn.
Ice PunchICEPhysical75100%0
The target is attacked with an icy punch. This may also leave the target frozen.
ImprisonPSYStatus0
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Light ScreenPSYStatus0
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Low KickFIGPhysical100%0
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low SweepFIGPhysical65100%0
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Mega KickNORPhysical12075%0
The target is attacked by a kick launched with muscle-packed power.
Night ShadeGHOSpecial100%0
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Pain SplitNORStatus0
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Poison JabPOIPhysical80100%0
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
Power SwapPSYStatus0
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power TrickPSYStatus0
The user employs its psychic power to switch its Attack stat with its Defense stat.
ProtectNORStatus+4
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych UpNORStatus0
The user hypnotizes itself into copying any stat change made by the target.
PsychicPSYSpecial90100%0
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Psychic TerrainPSYStatus0
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho CutPSYPhysical70100%0
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
PsyshockPSYSpecial80100%0
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Quick GuardFIGStatus+3
The user protects itself and its allies from priority moves.
Rain DanceWATStatus0
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RecoverNORStatus0
The user regenerates its cells, restoring its own HP by up to half its max HP.
ReflectPSYStatus0
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestPSYStatus0
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
ReversalFIGPhysical100%0
An all-out attack that becomes more powerful the less HP the user has.
Rock SlideROCPhysical7590%0
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock TombROCPhysical6095%0
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
RoundNORSpecial60100%0
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Shadow BallGHOSpecial80100%0
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill SwapPSYStatus0
The user employs its psychic power to exchange Abilities with the target.
Sleep TalkNORStatus0
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SnoreNORSpecial50100%0
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stored PowerPSYSpecial20100%0
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
SubstituteNORStatus0
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFIRStatus0
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TauntDARStatus100%0
The target is taunted into a rage that allows it to use only attack moves for three turns.
ThiefDARPhysical60100%0
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder PunchELEPhysical75100%0
The target is attacked with an electrified punch. This may also leave the target with paralysis.
TrailblazeGRAPhysical50100%0
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TrickPSYStatus100%0
The user catches the target off guard and swaps the target's held item with its own.
Trick RoomPSYStatus-7
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Upper HandFIGPhysical65100%+3
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Vacuum WaveFIGSpecial40100%+1
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Zen HeadbuttPSYPhysical8090%0
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.