
The effectiveness of each type on Pelipper.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Acrobatics | FLY | ✴Physical | 55 | 100% | 0 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aerial Ace | FLY | ✴Physical | 60 | — | 0 | The user confounds the target with speed, then slashes. This attack never misses. |
| Agility | PSY | ◑Status | — | — | 0 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Air Cutter | FLY | ◎Special | 60 | 95% | 0 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Air Slash | FLY | ◎Special | 75 | 95% | 0 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Aqua Ring | WAT | ◑Status | — | — | 0 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Blizzard | ICE | ◎Special | 110 | 70% | 0 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Chilling Water | WAT | ◎Special | 50 | 100% | 0 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dual Wingbeat | FLY | ✴Physical | 40 | 90% | 0 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feather Dance | FLY | ◑Status | — | 100% | 0 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fly | FLY | ✴Physical | 90 | 95% | 0 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gunk Shot | POI | ✴Physical | 120 | 80% | 0 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hurricane | FLY | ◎Special | 110 | 70% | 0 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hydro Pump | WAT | ◎Special | 110 | 80% | 0 | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ICE | ◎Special | 90 | 100% | 0 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ICE | ◎Special | 55 | 95% | 0 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Knock Off | DAR | ✴Physical | 65 | 100% | 0 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Liquidation | WAT | ✴Physical | 85 | 100% | 0 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Muddy Water | WAT | ◎Special | 90 | 85% | 0 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Quick Attack | NOR | ✴Physical | 40 | 100% | +1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roost | FLY | ◑Status | — | — | 0 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Seed Bomb | GRA | ✴Physical | 80 | 100% | 0 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snowscape | ICE | ◑Status | — | — | 0 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Soak | WAT | ◑Status | — | 100% | 0 | The user shoots a torrent of water that changes the target's type to Water. |
| Spit Up | NOR | ◎Special | — | 100% | 0 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Steel Wing | STE | ✴Physical | 70 | 90% | 0 | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| Stockpile | NOR | ◑Status | — | — | 0 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | WAT | ◎Special | 90 | 100% | 0 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swallow | NOR | ◑Status | — | — | 0 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Tailwind | FLY | ◑Status | — | — | 0 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| U-turn | BUG | ✴Physical | 70 | 100% | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Uproar | NOR | ◎Special | 90 | 100% | 0 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Water Pulse | WAT | ◎Special | 60 | 100% | 0 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Waterfall | WAT | ✴Physical | 80 | 100% | 0 | The user charges at the target and may make it flinch. |
| Weather Ball | NOR | ◎Special | 50 | 100% | 0 | This move's type and power change depending on the weather at the time the move is used. |
| Whirlpool | WAT | ◎Special | 35 | 85% | 0 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Wide Guard | ROC | ◑Status | — | — | +3 | The user and its allies are protected from wide-ranging attacks for one turn. |