
The effectiveness of each type on Kingambit.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Aerial Ace | FLY | ✴Physical | 60 | — | 0 | The user confounds the target with speed, then slashes. This attack never misses. |
| Air Slash | FLY | ◎Special | 75 | 95% | 0 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Assurance | DAR | ✴Physical | 60 | 100% | 0 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Brick Break | FIG | ✴Physical | 75 | 100% | 0 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Dark Pulse | DAR | ◎Special | 80 | 100% | 0 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | GRO | ✴Physical | 80 | 100% | 0 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | STE | ◎Special | 80 | 100% | 0 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | FIG | ◎Special | 120 | 70% | 0 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Foul Play | DAR | ✴Physical | 95 | 100% | 0 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | GRA | ◎Special | — | 100% | 0 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Guillotine | NOR | ✴Physical | — | 30% | 0 | A vicious tearing attack with big pincers. The target faints instantly if this attack hits. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Defense | STE | ◑Status | — | — | 0 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | STE | ✴Physical | 80 | 100% | 0 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Kowtow Cleave | DAR | ✴Physical | 85 | — | 0 | The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. |
| Lash Out | DAR | ✴Physical | 75 | 100% | 0 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Low Kick | FIG | ✴Physical | — | 100% | 0 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | FIG | ✴Physical | 65 | 100% | 0 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Mean Look | NOR | ◑Status | — | — | 0 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Metal Burst | STE | ✴Physical | — | 100% | 0 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Metal Sound | STE | ◑Status | — | 85% | 0 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Night Slash | DAR | ✴Physical | 70 | 100% | 0 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Poison Jab | POI | ✴Physical | 80 | 100% | 0 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Quick Guard | FIG | ◑Status | — | — | +3 | The user protects itself and its allies from priority moves. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | FIG | ✴Physical | — | 100% | 0 | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Tomb | ROC | ✴Physical | 60 | 95% | 0 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | ROC | ◑Status | — | — | 0 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | NOR | ◑Status | — | 100% | 0 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Claw | GHO | ✴Physical | 70 | 100% | 0 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | DAR | ◎Special | 55 | 95% | 0 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Spite | GHO | ◑Status | — | 100% | 0 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stealth Rock | ROC | ◑Status | — | — | 0 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam | STE | ◎Special | 140 | 95% | 0 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stone Edge | ROC | ✴Physical | 100 | 80% | 0 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sucker Punch | DAR | ✴Physical | 70 | 100% | +1 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Swords Dance | NOR | ◑Status | — | — | 0 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Taunt | DAR | ◑Status | — | 100% | 0 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | DAR | ✴Physical | 80 | 100% | 0 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder Wave | ELE | ◑Status | — | 90% | 0 | The user launches a weak jolt of electricity that paralyzes the target. |
| Torment | DAR | ◑Status | — | 100% | 0 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| X-Scissor | BUG | ✴Physical | 80 | 100% | 0 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Zen Headbutt | PSY | ✴Physical | 80 | 90% | 0 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |