
The effectiveness of each type on Tinkaton.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Baby-Doll Eyes | FAI | ◑Status | — | 100% | +1 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Brick Break | FIG | ✴Physical | 75 | 100% | 0 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Brutal Swing | DAR | ✴Physical | 60 | 100% | 0 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Bulldoze | GRO | ✴Physical | 60 | 100% | 0 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Covet | NOR | ✴Physical | 60 | 100% | 0 | The user endearingly approaches the target, then steals the target's held item. |
| Draining Kiss | FAI | ◎Special | 50 | 100% | 0 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Encore | NOR | ◑Status | — | 100% | 0 | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | NOR | ✴Physical | — | 100% | 0 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Out | NOR | ✴Physical | 40 | 100% | +3 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Fake Tears | DAR | ◑Status | — | 100% | 0 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Feint | NOR | ✴Physical | 30 | 100% | +2 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Flash Cannon | STE | ◎Special | 80 | 100% | 0 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Flatter | DAR | ◑Status | — | 100% | 0 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Foul Play | DAR | ✴Physical | 95 | 100% | 0 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Gigaton Hammer | STE | ✴Physical | 160 | 100% | 0 | The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. |
| Hard Press | STE | ✴Physical | — | 100% | 0 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Heavy Slam | STE | ✴Physical | — | 100% | 0 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Ice Hammer | ICE | ✴Physical | 100 | 90% | 0 | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Knock Off | DAR | ✴Physical | 65 | 100% | 0 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Metal Sound | STE | ◑Status | — | 85% | 0 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Play Rough | FAI | ✴Physical | 90 | 90% | 0 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Pounce | BUG | ✴Physical | 50 | 100% | 0 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Quash | DAR | ◑Status | — | 100% | 0 | The user suppresses the target and makes its move go last. |
| Reflect | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | ROC | ✴Physical | 75 | 90% | 0 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | ROC | ✴Physical | 60 | 95% | 0 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Screech | NOR | ◑Status | — | 85% | 0 | An earsplitting screech harshly lowers the target's Defense stat. |
| Skill Swap | PSY | ◑Status | — | — | 0 | The user employs its psychic power to exchange Abilities with the target. |
| Skitter Smack | BUG | ✴Physical | 70 | 90% | 0 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | ROC | ✴Physical | 50 | 100% | 0 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Stealth Rock | ROC | ◑Status | — | — | 0 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam | STE | ◎Special | 140 | 95% | 0 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stone Edge | ROC | ✴Physical | 100 | 80% | 0 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sweet Kiss | FAI | ◑Status | — | 75% | 0 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Swords Dance | NOR | ◑Status | — | — | 0 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Wave | ELE | ◑Status | — | 90% | 0 | The user launches a weak jolt of electricity that paralyzes the target. |
| Wood Hammer | GRA | ✴Physical | 120 | 100% | 0 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |