
The effectiveness of each type on Dragapult.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Acrobatics | FLY | ✴Physical | 55 | 100% | 0 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Agility | PSY | ◑Status | — | — | 0 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Assurance | DAR | ✴Physical | 60 | 100% | 0 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Baton Pass | NOR | ◑Status | — | — | 0 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Beat Up | DAR | ✴Physical | — | 100% | 0 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Bite | DAR | ✴Physical | 60 | 100% | 0 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breaking Swipe | DRA | ✴Physical | 60 | 100% | 0 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Confuse Ray | GHO | ◑Status | — | 100% | 0 | The target is exposed to a sinister ray that causes confusion. |
| Curse | GHO | ◑Status | — | — | 0 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Disable | NOR | ◑Status | — | 100% | 0 | For four turns, the target will be unable to use whichever move it last used. |
| Dive | WAT | ✴Physical | 80 | 100% | 0 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Double Hit | NOR | ✴Physical | 35 | 90% | 0 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Double Team | NOR | ◑Status | — | — | 0 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Double-Edge | NOR | ✴Physical | 120 | 100% | 0 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco Meteor | DRA | ◎Special | 130 | 90% | 0 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | DRA | ◑Status | — | — | 0 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Claw | DRA | ✴Physical | 80 | 100% | 0 | The user slashes the target with huge, sharp claws to inflict damage. |
| Dragon Dance | DRA | ◑Status | — | — | 0 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Dragon Darts | DRA | ✴Physical | 50 | 100% | 0 | The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once. |
| Dragon Pulse | DRA | ◎Special | 85 | 100% | 0 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Rush | DRA | ✴Physical | 100 | 75% | 0 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Dragon Tail | DRA | ✴Physical | 60 | 90% | -6 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | FIR | ◎Special | 110 | 85% | 0 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Flamethrower | FIR | ◎Special | 90 | 100% | 0 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fly | FLY | ✴Physical | 90 | 95% | 0 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hex | GHO | ◎Special | 65 | 100% | 0 | This relentless attack does massive damage to a target affected by status conditions. |
| Hydro Pump | WAT | ◎Special | 110 | 80% | 0 | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Infestation | BUG | ◎Special | 20 | 100% | 0 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Last Resort | NOR | ✴Physical | 140 | 100% | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Lock-On | NOR | ◑Status | — | — | 0 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
| Night Shade | GHO | ◎Special | — | 100% | 0 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Outrage | DRA | ✴Physical | 120 | 100% | 0 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Phantom Force | GHO | ✴Physical | 90 | 100% | 0 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Pounce | BUG | ✴Physical | 50 | 100% | 0 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | PSY | ✴Physical | 85 | 100% | 0 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Quick Attack | NOR | ✴Physical | 40 | 100% | +1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Reflect | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Shadow Ball | GHO | ◎Special | 80 | 100% | 0 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Solar Beam | GRA | ◎Special | 120 | 100% | 0 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Steel Wing | STE | ✴Physical | 70 | 90% | 0 | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sucker Punch | DAR | ✴Physical | 70 | 100% | +1 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | WAT | ◎Special | 90 | 100% | 0 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | ELE | ◎Special | 110 | 70% | 0 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | ELE | ◑Status | — | 90% | 0 | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | ELE | ◎Special | 90 | 100% | 0 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Tri Attack | NOR | ◎Special | 80 | 100% | 0 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| U-turn | BUG | ✴Physical | 70 | 100% | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Will-O-Wisp | FIR | ◑Status | — | 85% | 0 | The user shoots a sinister flame at the target to inflict a burn. |