
The effectiveness of each type on Alcremie.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Acid Armor | POI | ◑Status | — | — | 0 | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. |
| Alluring Voice | FAI | ◎Special | 80 | 100% | 0 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Aromatic Mist | FAI | ◑Status | — | — | 0 | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
| Attract | NOR | ◑Status | — | 100% | 0 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| Baby-Doll Eyes | FAI | ◑Status | — | 100% | +1 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Calm Mind | PSY | ◑Status | — | — | 0 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charm | FAI | ◑Status | — | 100% | 0 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Dazzling Gleam | FAI | ◎Special | 80 | 100% | 0 | The user damages opposing Pokémon by emitting a powerful flash. |
| Decorate | FAI | ◑Status | — | — | 0 | The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target. |
| Drain Punch | FIG | ✴Physical | 75 | 100% | 0 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Draining Kiss | FAI | ◎Special | 50 | 100% | 0 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Encore | NOR | ◑Status | — | 100% | 0 | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | NOR | ✴Physical | — | 100% | 0 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | GRA | ◎Special | 90 | 100% | 0 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Entrainment | NOR | ◑Status | — | 100% | 0 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | DAR | ◑Status | — | 100% | 0 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Drain | GRA | ◎Special | 75 | 100% | 0 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Imprison | PSY | ◑Status | — | — | 0 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Last Resort | NOR | ✴Physical | 140 | 100% | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magic Room | PSY | ◑Status | — | — | 0 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Misty Explosion | FAI | ◎Special | 100 | 100% | 0 | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Misty Terrain | FAI | ◑Status | — | — | 0 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Mystical Fire | FIR | ◎Special | 75 | 100% | 0 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
| Pain Split | NOR | ◑Status | — | — | 0 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Play Rough | FAI | ✴Physical | 90 | 90% | 0 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | NOR | ◑Status | — | — | 0 | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | PSY | ◎Special | 90 | 100% | 0 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psyshock | PSY | ◎Special | 80 | 100% | 0 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Recover | NOR | ◑Status | — | — | 0 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Safeguard | NOR | ◑Status | — | — | 0 | The user creates a protective field that prevents status conditions for five turns. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Solar Beam | GRA | ◎Special | 120 | 100% | 0 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stored Power | PSY | ◎Special | 20 | 100% | 0 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sweet Kiss | FAI | ◑Status | — | 75% | 0 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Sweet Scent | NOR | ◑Status | — | 100% | 0 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. |
| Tri Attack | NOR | ◎Special | 80 | 100% | 0 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Wonder Room | PSY | ◑Status | — | — | 0 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |