
The effectiveness of each type on Polteageist.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Ally Switch | PSY | ◑Status | — | — | +2 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Aromatic Mist | FAI | ◑Status | — | — | 0 | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
| Baton Pass | NOR | ◑Status | — | — | 0 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Calm Mind | PSY | ◑Status | — | — | 0 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Confuse Ray | GHO | ◑Status | — | 100% | 0 | The target is exposed to a sinister ray that causes confusion. |
| Curse | GHO | ◑Status | — | — | 0 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dark Pulse | DAR | ◎Special | 80 | 100% | 0 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Foul Play | DAR | ✴Physical | 95 | 100% | 0 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Drain | GRA | ◎Special | 75 | 100% | 0 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hex | GHO | ◎Special | 65 | 100% | 0 | This relentless attack does massive damage to a target affected by status conditions. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Imprison | PSY | ◑Status | — | — | 0 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Memento | DAR | ◑Status | — | 100% | 0 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Nasty Plot | DAR | ◑Status | — | — | 0 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Night Shade | GHO | ◎Special | — | 100% | 0 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Pain Split | NOR | ◑Status | — | — | 0 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Payback | DAR | ✴Physical | 50 | 100% | 0 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Phantom Force | GHO | ✴Physical | 90 | 100% | 0 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Poltergeist | GHO | ✴Physical | 110 | 90% | 0 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | PSY | ◎Special | 90 | 100% | 0 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psyshock | PSY | ◎Special | 80 | 100% | 0 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Reflect | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Self-Destruct | NOR | ✴Physical | 200 | 100% | 0 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Shadow Ball | GHO | ◎Special | 80 | 100% | 0 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shell Smash | NOR | ◑Status | — | — | 0 | The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats. |
| Skill Swap | PSY | ◑Status | — | — | 0 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spite | GHO | ◑Status | — | 100% | 0 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stored Power | PSY | ◎Special | 20 | 100% | 0 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Strength Sap | GRA | ◑Status | — | 100% | 0 | The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sucker Punch | DAR | ✴Physical | 70 | 100% | +1 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Sweet Scent | NOR | ◑Status | — | 100% | 0 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. |
| Teatime | NOR | ◑Status | — | — | 0 | The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry. |
| Trick | PSY | ◑Status | — | 100% | 0 | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | PSY | ◑Status | — | — | -7 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Will-O-Wisp | FIR | ◑Status | — | 85% | 0 | The user shoots a sinister flame at the target to inflict a burn. |
| Wonder Room | PSY | ◑Status | — | — | 0 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |