
The effectiveness of each type on Sandaconda.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Belch | POI | ◎Special | 120 | 90% | 0 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Body Press | FIG | ✴Physical | 80 | 100% | 0 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brutal Swing | DAR | ✴Physical | 60 | 100% | 0 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Bulldoze | GRO | ✴Physical | 60 | 100% | 0 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Coil | POI | ◑Status | — | — | 0 | The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. |
| Dig | GRO | ✴Physical | 80 | 100% | 0 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Dragon Rush | DRA | ✴Physical | 100 | 75% | 0 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Drill Run | GRO | ✴Physical | 80 | 95% | 0 | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Earth Power | GRO | ◎Special | 90 | 100% | 0 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | GRO | ✴Physical | 100 | 100% | 0 | The user sets off an earthquake that strikes every Pokémon around it. |
| Endeavor | NOR | ✴Physical | — | 100% | 0 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Fang | FIR | ✴Physical | 65 | 95% | 0 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Glare | NOR | ◑Status | — | 100% | 0 | The user intimidates the target with the pattern on its belly to cause paralysis. |
| High Horsepower | GRO | ✴Physical | 95 | 95% | 0 | The user fiercely attacks the target using its entire body. |
| Hurricane | FLY | ◎Special | 110 | 70% | 0 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Defense | STE | ◑Status | — | — | 0 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | STE | ✴Physical | 80 | 100% | 0 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Last Resort | NOR | ✴Physical | 140 | 100% | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Minimize | NOR | ◑Status | — | — | 0 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. |
| Mud Shot | GRO | ◎Special | 55 | 95% | 0 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud-Slap | GRO | ◎Special | 20 | 100% | 0 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Outrage | DRA | ✴Physical | 120 | 100% | 0 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | ROC | ✴Physical | 25 | 90% | 0 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Slide | ROC | ✴Physical | 75 | 90% | 0 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | ROC | ✴Physical | 60 | 95% | 0 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Sand Tomb | GRO | ✴Physical | 35 | 85% | 0 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | ROC | ◑Status | — | — | 0 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scale Shot | DRA | ✴Physical | 25 | 90% | 0 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Scary Face | NOR | ◑Status | — | 100% | 0 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Scorching Sands | GRO | ◎Special | 70 | 100% | 0 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Screech | NOR | ◑Status | — | 85% | 0 | An earsplitting screech harshly lowers the target's Defense stat. |
| Skitter Smack | BUG | ✴Physical | 70 | 90% | 0 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stealth Rock | ROC | ◑Status | — | — | 0 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stone Edge | ROC | ✴Physical | 100 | 80% | 0 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Thunder Fang | ELE | ✴Physical | 65 | 95% | 0 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Wrap | NOR | ✴Physical | 15 | 90% | 0 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Zen Headbutt | PSY | ✴Physical | 80 | 90% | 0 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |