Mimikyu

Mimikyu

GHOFAI

Base Stats (Total: 476)

HP55
Attack90
Defense80
Sp. Atk50
Sp. Def105
Speed96

Type Defenses

The effectiveness of each type on Mimikyu.

NOR0
FIR 
WAT 
ELE 
GRA 
ICE 
FIG0
POI 
GRO 
FLY 
PSY 
BUG¼
ROC 
GHO2
DRA0
DAR 
STE2
FAI 

Abilities

Disguise:Once per battle, the Pokémon can withstand one damaging attack without receiving any damage. Damage inflicted through entry hazards, weather or status conditions will not break the disguise. Damage from Confusion will break the Disguise. It causes 1/8th of max Hit Point damage when it breaks

Moves (60)

Move Type Category Pow Acc Pri Description
Baby-Doll EyesFAIStatus100%+1
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Beat UpDARPhysical100%0
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bulk UpFIGStatus0
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Burning JealousyFIRSpecial70100%0
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
CharmFAIStatus100%0
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Confuse RayGHOStatus100%0
The target is exposed to a sinister ray that causes confusion.
CopycatNORStatus0
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
CurseGHOStatus0
A move that has different effects depending on whether the user is a Ghost type or not.
Dark PulseDARSpecial80100%0
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dazzling GleamFAISpecial80100%0
The user damages opposing Pokémon by emitting a powerful flash.
Destiny BondGHOStatus0
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Double TeamNORStatus0
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Drain PunchFIGPhysical75100%0
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Draining KissFAISpecial50100%0
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
EndureNORStatus+4
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacadeNORPhysical70100%0
This move's power is doubled if the user is poisoned, burned, or paralyzed.
FlingDARPhysical100%0
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Giga DrainGRASpecial75100%0
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga ImpactNORPhysical15090%0
The user charges at the target using every bit of its power. The user can't move on the next turn.
HexGHOSpecial65100%0
This relentless attack does massive damage to a target affected by status conditions.
Hyper BeamNORSpecial15090%0
The target is attacked with a powerful beam. The user can't move on the next turn.
Leech LifeBUGPhysical80100%0
The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
Light ScreenPSYStatus0
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magic RoomPSYStatus0
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Misty TerrainFAIStatus0
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Night ShadeGHOSpecial100%0
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Night SlashDARPhysical70100%0
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Pain SplitNORStatus0
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
PaybackDARPhysical50100%0
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Phantom ForceGHOPhysical90100%0
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Play RoughFAIPhysical9090%0
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
PounceBUGPhysical50100%0
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
ProtectNORStatus+4
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych UpNORStatus0
The user hypnotizes itself into copying any stat change made by the target.
PsychicPSYSpecial90100%0
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Rain DanceWATStatus0
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestPSYStatus0
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
RoundNORSpecial60100%0
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
SafeguardNORStatus0
The user creates a protective field that prevents status conditions for five turns.
ScreechNORStatus85%0
An earsplitting screech harshly lowers the target's Defense stat.
Shadow BallGHOSpecial80100%0
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow ClawGHOPhysical70100%0
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Shadow SneakGHOPhysical40100%+1
The user extends its shadow and attacks the target from behind. This move always goes first.
Sleep TalkNORStatus0
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SnoreNORSpecial50100%0
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
SpiteGHOStatus100%0
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
SubstituteNORStatus0
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFIRStatus0
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swords DanceNORStatus0
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
TauntDARStatus100%0
The target is taunted into a rage that allows it to use only attack moves for three turns.
ThiefDARPhysical60100%0
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
ThunderELESpecial11070%0
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder WaveELEStatus90%0
The user launches a weak jolt of electricity that paralyzes the target.
ThunderboltELESpecial90100%0
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TrailblazeGRAPhysical50100%0
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TrickPSYStatus100%0
The user catches the target off guard and swaps the target's held item with its own.
Trick RoomPSYStatus-7
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Will-O-WispFIRStatus85%0
The user shoots a sinister flame at the target to inflict a burn.
Wood HammerGRAPhysical120100%0
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
X-ScissorBUGPhysical80100%0
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.