Oranguru

Oranguru

NORPSY

Base Stats (Total: 490)

HP90
Attack60
Defense80
Sp. Atk90
Sp. Def110
Speed60

Type Defenses

The effectiveness of each type on Oranguru.

NOR 
FIR 
WAT 
ELE 
GRA 
ICE 
FIG 
POI 
GRO 
FLY 
PSY½
BUG2
ROC 
GHO0
DRA 
DAR2
STE 
FAI 

Abilities

Inner Focus:This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Telepathy:Prevents damage from team-mates during Double battles
Symbiosis:Passes the Pokémon's hold item to its adjacent ally when that ally consumes its hold item

Moves (64)

Move Type Category Pow Acc Pri Description
After YouNORStatus0
The user helps the target and makes it use its move right after the user.
Body SlamNORPhysical85100%0
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick BreakFIGPhysical75100%0
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
BulldozeGROPhysical60100%0
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Calm MindPSYStatus0
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge BeamELESpecial5090%0
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Chilling WaterWATSpecial50100%0
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
EarthquakeGROPhysical100100%0
The user sets off an earthquake that strikes every Pokémon around it.
EncoreNORStatus100%0
The user compels the target to keep using the move it encored for three turns.
EndeavorNORPhysical100%0
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndureNORStatus+4
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy BallGRASpecial90100%0
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Expanding ForcePSYSpecial80100%0
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
ExtrasensoryPSYSpecial80100%0
The user attacks with an odd, unseeable power. This may also make the target flinch.
FacadeNORPhysical70100%0
This move's power is doubled if the user is poisoned, burned, or paralyzed.
FlingDARPhysical100%0
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus BlastFIGSpecial12070%0
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Foul PlayDARPhysical95100%0
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Future SightPSYSpecial120100%0
Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga ImpactNORPhysical15090%0
The user charges at the target using every bit of its power. The user can't move on the next turn.
GravityPSYStatus0
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Hyper BeamNORSpecial15090%0
The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper VoiceNORSpecial90100%0
The user attacks by letting loose a horribly loud, resounding cry.
ImprisonPSYStatus0
If opposing Pokémon know any move also known by the user, they are prevented from using it.
InstructPSYStatus0
The user instructs the target to reuse the move last used by the target.
Knock OffDARPhysical65100%0
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Last ResortNORPhysical140100%0
This move can be used only after the user has used all the other moves it knows in the battle.
Light ScreenPSYStatus0
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magic RoomPSYStatus0
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Mega KickNORPhysical12075%0
The target is attacked by a kick launched with muscle-packed power.
Nasty PlotDARStatus0
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Pain SplitNORStatus0
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
PaybackDARPhysical50100%0
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
ProtectNORStatus+4
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych UpNORStatus0
The user hypnotizes itself into copying any stat change made by the target.
PsychicPSYSpecial90100%0
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Psychic NoisePSYSpecial75100%0
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic TerrainPSYStatus0
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
PsyshockPSYSpecial80100%0
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
QuashDARStatus100%0
The user suppresses the target and makes its move go last.
Rain DanceWATStatus0
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectPSYStatus0
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestPSYStatus0
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock SlideROCPhysical7590%0
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
RoundNORSpecial60100%0
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
SafeguardNORStatus0
The user creates a protective field that prevents status conditions for five turns.
Scary FaceNORStatus100%0
The user frightens the target with a scary face to harshly lower its Speed stat.
Shadow BallGHOSpecial80100%0
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill SwapPSYStatus0
The user employs its psychic power to exchange Abilities with the target.
Sleep TalkNORStatus0
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SnoreNORSpecial50100%0
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stored PowerPSYSpecial20100%0
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
SubstituteNORStatus0
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFIRStatus0
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TauntDARStatus100%0
The target is taunted into a rage that allows it to use only attack moves for three turns.
Terrain PulseNORSpecial50100%0
The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
ThunderELESpecial11070%0
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
ThunderboltELESpecial90100%0
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TrailblazeGRAPhysical50100%0
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TrickPSYStatus100%0
The user catches the target off guard and swaps the target's held item with its own.
Trick RoomPSYStatus-7
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder RoomPSYStatus0
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
YawnNORStatus0
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Zen HeadbuttPSYPhysical8090%0
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.