
The effectiveness of each type on Tsareena.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Acrobatics | FLY | ✴Physical | 55 | 100% | 0 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Acupressure | NOR | ◑Status | — | — | 0 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| Aromatic Mist | FAI | ◑Status | — | — | 0 | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
| Bounce | FLY | ✴Physical | 85 | 85% | 0 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Bullet Seed | GRA | ✴Physical | 25 | 100% | 0 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Charm | FAI | ◑Status | — | 100% | 0 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Dazzling Gleam | FAI | ◎Special | 80 | 100% | 0 | The user damages opposing Pokémon by emitting a powerful flash. |
| Draining Kiss | FAI | ◎Special | 50 | 100% | 0 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Endeavor | NOR | ✴Physical | — | 100% | 0 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | GRA | ◎Special | 90 | 100% | 0 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flail | NOR | ✴Physical | — | 100% | 0 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Drain | GRA | ◎Special | 75 | 100% | 0 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | GRA | ◎Special | — | 100% | 0 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Glide | GRA | ✴Physical | 55 | 100% | +1 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grassy Terrain | GRA | ◑Status | — | — | 0 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| High Jump Kick | FIG | ✴Physical | 130 | 90% | 0 | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Knock Off | DAR | ✴Physical | 65 | 100% | 0 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Leaf Storm | GRA | ◎Special | 130 | 90% | 0 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Low Kick | FIG | ✴Physical | — | 100% | 0 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | FIG | ✴Physical | 65 | 100% | 0 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Mega Kick | NOR | ✴Physical | 120 | 75% | 0 | The target is attacked by a kick launched with muscle-packed power. |
| Payback | DAR | ✴Physical | 50 | 100% | 0 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Petal Blizzard | GRA | ✴Physical | 90 | 100% | 0 | The user stirs up a violent petal blizzard and damages everything around it. |
| Play Rough | FAI | ✴Physical | 90 | 90% | 0 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Power Whip | GRA | ✴Physical | 120 | 85% | 0 | The user violently whirls its vines, tentacles, or the like to lash the target. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rapid Spin | NOR | ✴Physical | 50 | 100% | 0 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Reflect | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Seed Bomb | GRA | ✴Physical | 80 | 100% | 0 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Solar Beam | GRA | ◎Special | 120 | 100% | 0 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Solar Blade | GRA | ✴Physical | 125 | 100% | 0 | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swagger | NOR | ◑Status | — | 85% | 0 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Sweet Scent | NOR | ◑Status | — | 100% | 0 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. |
| Synthesis | GRA | ◑Status | — | — | 0 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Taunt | DAR | ◑Status | — | 100% | 0 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Teeter Dance | NOR | ◑Status | — | 100% | 0 | The user performs a wobbly dance that confuses every Pokémon around it. |
| Trailblaze | GRA | ✴Physical | 50 | 100% | 0 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Triple Axel | ICE | ✴Physical | 20 | 90% | 0 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Trop Kick | GRA | ✴Physical | 85 | 100% | 0 | The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. |
| U-turn | BUG | ✴Physical | 70 | 100% | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen Headbutt | PSY | ✴Physical | 80 | 90% | 0 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |