
The effectiveness of each type on Araquanid.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Aqua Ring | WAT | ◑Status | — | — | 0 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Attract | NOR | ◑Status | — | 100% | 0 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| Bite | DAR | ✴Physical | 60 | 100% | 0 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Blizzard | ICE | ◎Special | 110 | 70% | 0 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bug Bite | BUG | ✴Physical | 60 | 100% | 0 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Bug Buzz | BUG | ◎Special | 90 | 100% | 0 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Chilling Water | WAT | ◎Special | 50 | 100% | 0 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Crunch | DAR | ✴Physical | 80 | 100% | 0 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Dive | WAT | ✴Physical | 80 | 100% | 0 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Endeavor | NOR | ✴Physical | — | 100% | 0 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Entrainment | NOR | ◑Status | — | 100% | 0 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Drain | GRA | ◎Special | 75 | 100% | 0 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hydro Pump | WAT | ◎Special | 110 | 80% | 0 | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ICE | ◎Special | 90 | 100% | 0 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ICE | ◎Special | 55 | 95% | 0 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Infestation | BUG | ◎Special | 20 | 100% | 0 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Iron Defense | STE | ◑Status | — | — | 0 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Leech Life | BUG | ✴Physical | 80 | 100% | 0 | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Liquidation | WAT | ✴Physical | 85 | 100% | 0 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Lunge | BUG | ✴Physical | 80 | 100% | 0 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Magic Room | PSY | ◑Status | — | — | 0 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Mirror Coat | PSY | ◎Special | — | 100% | -5 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Poison Jab | POI | ✴Physical | 80 | 100% | 0 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Pounce | BUG | ✴Physical | 50 | 100% | 0 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Power Split | PSY | ◑Status | — | — | 0 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Scary Face | NOR | ◑Status | — | 100% | 0 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Skitter Smack | BUG | ✴Physical | 70 | 90% | 0 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Soak | WAT | ◑Status | — | 100% | 0 | The user shoots a torrent of water that changes the target's type to Water. |
| Spit Up | NOR | ◎Special | — | 100% | 0 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Sticky Web | BUG | ◑Status | — | — | 0 | The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. |
| Stockpile | NOR | ◑Status | — | — | 0 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | WAT | ◎Special | 90 | 100% | 0 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Trailblaze | GRA | ✴Physical | 50 | 100% | 0 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Water Pulse | WAT | ◎Special | 60 | 100% | 0 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Waterfall | WAT | ✴Physical | 80 | 100% | 0 | The user charges at the target and may make it flinch. |
| Wide Guard | ROC | ◑Status | — | — | +3 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Wonder Room | PSY | ◑Status | — | — | 0 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| X-Scissor | BUG | ✴Physical | 80 | 100% | 0 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |