
The effectiveness of each type on Mega Crabominable.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Amnesia | PSY | ◑Status | — | — | 0 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Avalanche | ICE | ✴Physical | 60 | 100% | -4 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | ICE | ◎Special | 110 | 70% | 0 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Press | FIG | ✴Physical | 80 | 100% | 0 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | FIG | ✴Physical | 75 | 100% | 0 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Brutal Swing | DAR | ✴Physical | 60 | 100% | 0 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Bulk Up | FIG | ◑Status | — | — | 0 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Bulldoze | GRO | ✴Physical | 60 | 100% | 0 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Chilling Water | WAT | ◎Special | 50 | 100% | 0 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Close Combat | FIG | ✴Physical | 120 | 100% | 0 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Coaching | FIG | ◑Status | — | — | 0 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Crabhammer | WAT | ✴Physical | 100 | 95% | 0 | The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit. |
| Dig | GRO | ✴Physical | 80 | 100% | 0 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Drain Punch | FIG | ✴Physical | 75 | 100% | 0 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Dynamic Punch | FIG | ✴Physical | 100 | 50% | 0 | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Earthquake | GRO | ✴Physical | 100 | 100% | 0 | The user sets off an earthquake that strikes every Pokémon around it. |
| Endeavor | NOR | ✴Physical | — | 100% | 0 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | FIG | ◎Special | 120 | 70% | 0 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | FIG | ✴Physical | 150 | 100% | -3 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gunk Shot | POI | ✴Physical | 120 | 80% | 0 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Hard Press | STE | ✴Physical | — | 100% | 0 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ICE | ◎Special | 90 | 100% | 0 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Hammer | ICE | ✴Physical | 100 | 90% | 0 | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Ice Punch | ICE | ✴Physical | 75 | 100% | 0 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Ice Spinner | ICE | ✴Physical | 80 | 100% | 0 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Icicle Spear | ICE | ✴Physical | 25 | 100% | 0 | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Icy Wind | ICE | ◎Special | 55 | 95% | 0 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Defense | STE | ◑Status | — | — | 0 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | STE | ✴Physical | 80 | 100% | 0 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Knock Off | DAR | ✴Physical | 65 | 100% | 0 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Liquidation | WAT | ✴Physical | 85 | 100% | 0 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Mach Punch | FIG | ✴Physical | 40 | 100% | +1 | The user throws a punch at blinding speed. This move always goes first. |
| Mud Shot | GRO | ◎Special | 55 | 95% | 0 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud-Slap | GRO | ◎Special | 20 | 100% | 0 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Payback | DAR | ✴Physical | 50 | 100% | 0 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | FIG | ✴Physical | — | 100% | 0 | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Slide | ROC | ✴Physical | 75 | 90% | 0 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | ROC | ✴Physical | 60 | 95% | 0 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Scary Face | NOR | ◑Status | — | 100% | 0 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snowscape | ICE | ◑Status | — | — | 0 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Stomping Tantrum | GRO | ✴Physical | 75 | 100% | 0 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Superpower | FIG | ✴Physical | 120 | 100% | 0 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Swagger | NOR | ◑Status | — | 85% | 0 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Punch | ELE | ✴Physical | 75 | 100% | 0 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Upper Hand | FIG | ✴Physical | 65 | 100% | +3 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Wide Guard | ROC | ◑Status | — | — | +3 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Zen Headbutt | PSY | ✴Physical | 80 | 90% | 0 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |