Alakazam

Alakazam

PSY

Base Stats (Total: 500)

HP55
Attack50
Defense45
Sp. Atk135
Sp. Def95
Speed120

Type Defenses

The effectiveness of each type on Alakazam.

NOR 
FIR 
WAT 
ELE 
GRA 
ICE 
FIG½
POI 
GRO 
FLY 
PSY½
BUG2
ROC 
GHO2
DRA 
DAR2
STE 
FAI 

Abilities

Synchronize:When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. Inner Focus
Inner Focus:This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Magic Guard:Prevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split.

Moves (60)

Move Type Category Pow Acc Pri Description
Ally SwitchPSYStatus+2
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
AttractNORStatus100%0
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Body SlamNORPhysical85100%0
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Calm MindPSYStatus0
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Dazzling GleamFAISpecial80100%0
The user damages opposing Pokémon by emitting a powerful flash.
DisableNORStatus100%0
For four turns, the target will be unable to use whichever move it last used.
Double TeamNORStatus0
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Drain PunchFIGPhysical75100%0
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
EncoreNORStatus100%0
The user compels the target to keep using the move it encored for three turns.
EndureNORStatus+4
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy BallGRASpecial90100%0
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Expanding ForcePSYSpecial80100%0
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FacadeNORPhysical70100%0
This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire PunchFIRPhysical75100%0
The target is attacked with a fiery punch. This may also leave the target with a burn.
FlingDARPhysical100%0
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus BlastFIGSpecial12070%0
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Foul PlayDARPhysical95100%0
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Future SightPSYSpecial120100%0
Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga ImpactNORPhysical15090%0
The user charges at the target using every bit of its power. The user can't move on the next turn.
Grass KnotGRASpecial100%0
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Guard SplitPSYStatus0
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Guard SwapPSYStatus0
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Hyper BeamNORSpecial15090%0
The target is attacked with a powerful beam. The user can't move on the next turn.
Ice PunchICEPhysical75100%0
The target is attacked with an icy punch. This may also leave the target frozen.
ImprisonPSYStatus0
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron TailSTEPhysical10075%0
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Light ScreenPSYStatus0
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magic RoomPSYStatus0
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Mega KickNORPhysical12075%0
The target is attacked by a kick launched with muscle-packed power.
Nasty PlotDARStatus0
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Power SwapPSYStatus0
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
ProtectNORStatus+4
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsychicPSYSpecial90100%0
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Psychic TerrainPSYStatus0
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho CutPSYPhysical70100%0
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
PsyshockPSYSpecial80100%0
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain DanceWATStatus0
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RecoverNORStatus0
The user regenerates its cells, restoring its own HP by up to half its max HP.
ReflectPSYStatus0
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestPSYStatus0
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Role PlayPSYStatus0
The user mimics the target completely, copying the target's Ability.
RoundNORSpecial60100%0
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
SafeguardNORStatus0
The user creates a protective field that prevents status conditions for five turns.
Shadow BallGHOSpecial80100%0
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill SwapPSYStatus0
The user employs its psychic power to exchange Abilities with the target.
Sleep TalkNORStatus0
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SnoreNORSpecial50100%0
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Speed SwapPSYStatus0
The user exchanges Speed stats with the target.
Stored PowerPSYSpecial20100%0
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
SubstituteNORStatus0
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFIRStatus0
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TauntDARStatus100%0
The target is taunted into a rage that allows it to use only attack moves for three turns.
ThiefDARPhysical60100%0
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder PunchELEPhysical75100%0
The target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder WaveELEStatus90%0
The user launches a weak jolt of electricity that paralyzes the target.
Tri AttackNORSpecial80100%0
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
TrickPSYStatus100%0
The user catches the target off guard and swaps the target's held item with its own.
Trick RoomPSYStatus-7
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder RoomPSYStatus0
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen HeadbuttPSYPhysical8090%0
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.