Klefki

Klefki

STEFAI

Base Stats (Total: 470)

HP57
Attack80
Defense91
Sp. Atk80
Sp. Def87
Speed75

Type Defenses

The effectiveness of each type on Klefki.

NOR½
FIR2
WAT 
ELE 
GRA½
ICE½
FIG 
POI0
GRO2
FLY½
PSY½
BUG¼
ROC½
GHO 
DRA0
DAR¼
STE 
FAI½

Abilities

Prankster:Status category moves have their Speed Priority increased by 1. Moves increased by this that are used on Dark-type opponents will fail.
Magician:The Pokémon steals the held item of a Pokémon it hits with a move.

Moves (44)

Move Type Category Pow Acc Pri Description
Calm MindPSYStatus0
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Dazzling GleamFAISpecial80100%0
The user damages opposing Pokémon by emitting a powerful flash.
Draining KissFAISpecial50100%0
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
EndureNORStatus+4
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacadeNORPhysical70100%0
This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fairy LockFAIStatus0
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Flash CannonSTESpecial80100%0
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Foul PlayDARPhysical95100%0
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Future SightPSYSpecial120100%0
Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga ImpactNORPhysical15090%0
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper BeamNORSpecial15090%0
The target is attacked with a powerful beam. The user can't move on the next turn.
ImprisonPSYStatus0
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron DefenseSTEStatus0
The user hardens its body's surface like iron, sharply boosting its Defense stat.
Last ResortNORPhysical140100%0
This move can be used only after the user has used all the other moves it knows in the battle.
Light ScreenPSYStatus0
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magic RoomPSYStatus0
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magnet RiseELEStatus0
The user levitates using electrically generated magnetism for five turns.
Metal SoundSTEStatus85%0
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Misty TerrainFAIStatus0
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Play RoughFAIPhysical9090%0
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
ProtectNORStatus+4
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych UpNORStatus0
The user hypnotizes itself into copying any stat change made by the target.
PsychicPSYSpecial90100%0
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
PsyshockPSYSpecial80100%0
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain DanceWATStatus0
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RecycleNORStatus0
The user recycles a held item that has been used in battle so it can be used again.
ReflectPSYStatus0
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestPSYStatus0
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
RoundNORSpecial60100%0
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
SafeguardNORStatus0
The user creates a protective field that prevents status conditions for five turns.
SandstormROCStatus0
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Skitter SmackBUGPhysical7090%0
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep TalkNORStatus0
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SnoreNORSpecial50100%0
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
SpikesGROStatus0
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Steel BeamSTESpecial14095%0
The user fires a beam of steel that it collected from its entire body. This also damages the user.
Stored PowerPSYSpecial20100%0
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
SubstituteNORStatus0
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFIRStatus0
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SwitcherooDARStatus100%0
The user trades held items with the target faster than the eye can follow.
ThiefDARPhysical60100%0
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder WaveELEStatus90%0
The user launches a weak jolt of electricity that paralyzes the target.
TormentDARStatus100%0
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trick RoomPSYStatus-7
The user creates a bizarre area in which slower Pokémon get to move first for five turns.