
The effectiveness of each type on Dedenne.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Agility | PSY | ◑Status | — | — | 0 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Charge | ELE | ◑Status | — | — | 0 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Charge Beam | ELE | ◎Special | 50 | 90% | 0 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charm | FAI | ◑Status | — | 100% | 0 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Covet | NOR | ✴Physical | 60 | 100% | 0 | The user endearingly approaches the target, then steals the target's held item. |
| Dazzling Gleam | FAI | ◎Special | 80 | 100% | 0 | The user damages opposing Pokémon by emitting a powerful flash. |
| Dig | GRO | ✴Physical | 80 | 100% | 0 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Discharge | ELE | ◎Special | 80 | 100% | 0 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Draining Kiss | FAI | ◎Special | 50 | 100% | 0 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Eerie Impulse | ELE | ◑Status | — | 100% | 0 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | ELE | ◑Status | — | — | 0 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | ELE | ◎Special | — | 100% | 0 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | ELE | ◎Special | 55 | 95% | 0 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endeavor | NOR | ✴Physical | — | 100% | 0 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Entrainment | NOR | ◑Status | — | 100% | 0 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | GRA | ◎Special | — | 100% | 0 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Tail | STE | ✴Physical | 100 | 75% | 0 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magnet Rise | ELE | ◑Status | — | — | 0 | The user levitates using electrically generated magnetism for five turns. |
| Misty Terrain | FAI | ◑Status | — | — | 0 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Nuzzle | ELE | ✴Physical | 20 | 100% | 0 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Parabolic Charge | ELE | ◎Special | 65 | 100% | 0 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
| Play Rough | FAI | ✴Physical | 90 | 90% | 0 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rising Voltage | ELE | ◎Special | 70 | 100% | 0 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Seed Bomb | GRA | ✴Physical | 80 | 100% | 0 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Super Fang | NOR | ✴Physical | — | 90% | 0 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Tearful Look | NOR | ◑Status | — | — | 0 | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | ELE | ◎Special | 110 | 70% | 0 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | ELE | ✴Physical | 75 | 100% | 0 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | ELE | ◑Status | — | 90% | 0 | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | ELE | ◎Special | 90 | 100% | 0 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | GRA | ✴Physical | 50 | 100% | 0 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U-turn | BUG | ✴Physical | 70 | 100% | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Volt Switch | ELE | ◎Special | 70 | 100% | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | ELE | ✴Physical | 90 | 100% | 0 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |