
The effectiveness of each type on Mega Meowstic.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Alluring Voice | FAI | ◎Special | 80 | 100% | 0 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Baton Pass | NOR | ◑Status | — | — | 0 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Calm Mind | PSY | ◑Status | — | — | 0 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | ELE | ◎Special | 50 | 90% | 0 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charm | FAI | ◑Status | — | 100% | 0 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Covet | NOR | ✴Physical | 60 | 100% | 0 | The user endearingly approaches the target, then steals the target's held item. |
| Dark Pulse | DAR | ◎Special | 80 | 100% | 0 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | GRO | ✴Physical | 80 | 100% | 0 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | GRA | ◎Special | 90 | 100% | 0 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | PSY | ◎Special | 80 | 100% | 0 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Extrasensory | PSY | ◎Special | 80 | 100% | 0 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Out | NOR | ✴Physical | 40 | 100% | +3 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Fake Tears | DAR | ◑Status | — | 100% | 0 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Future Sight | PSY | ◎Special | 120 | 100% | 0 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gravity | PSY | ◑Status | — | — | 0 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Imprison | PSY | ◑Status | — | — | 0 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Iron Tail | STE | ✴Physical | 100 | 75% | 0 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magic Room | PSY | ◑Status | — | — | 0 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Mean Look | NOR | ◑Status | — | — | 0 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Misty Terrain | FAI | ◑Status | — | — | 0 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Nasty Plot | DAR | ◑Status | — | — | 0 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Payback | DAR | ✴Physical | 50 | 100% | 0 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Play Rough | FAI | ✴Physical | 90 | 90% | 0 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | NOR | ◑Status | — | — | 0 | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | PSY | ◎Special | 90 | 100% | 0 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Noise | PSY | ◎Special | 75 | 100% | 0 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychic Terrain | PSY | ◑Status | — | — | 0 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | PSY | ◎Special | 80 | 100% | 0 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Quick Guard | FIG | ◑Status | — | — | +3 | The user protects itself and its allies from priority moves. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Role Play | PSY | ◑Status | — | — | 0 | The user mimics the target completely, copying the target's Ability. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Safeguard | NOR | ◑Status | — | — | 0 | The user creates a protective field that prevents status conditions for five turns. |
| Shadow Ball | GHO | ◎Special | 80 | 100% | 0 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | PSY | ◑Status | — | — | 0 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stored Power | PSY | ◎Special | 20 | 100% | 0 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sucker Punch | DAR | ✴Physical | 70 | 100% | +1 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Tail Slap | NOR | ✴Physical | 25 | 85% | 0 | The user attacks by striking the target with its hard tail. This move hits two to five times in a row. |
| Thunder Wave | ELE | ◑Status | — | 90% | 0 | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | ELE | ◎Special | 90 | 100% | 0 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Tickle | NOR | ◑Status | — | 100% | 0 | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Trailblaze | GRA | ✴Physical | 50 | 100% | 0 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trick | PSY | ◑Status | — | 100% | 0 | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | PSY | ◑Status | — | — | -7 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Wish | NOR | ◑Status | — | — | 0 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
| Wonder Room | PSY | ◑Status | — | — | 0 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Yawn | NOR | ◑Status | — | — | 0 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Zen Headbutt | PSY | ✴Physical | 80 | 90% | 0 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |