
The effectiveness of each type on Floette-Eternal.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Alluring Voice | FAI | ◎Special | 80 | 100% | 0 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Baton Pass | NOR | ◑Status | — | — | 0 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Calm Mind | PSY | ◑Status | — | — | 0 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charm | FAI | ◑Status | — | 100% | 0 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Chilling Water | WAT | ◎Special | 50 | 100% | 0 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Copycat | NOR | ◑Status | — | — | 0 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Dazzling Gleam | FAI | ◎Special | 80 | 100% | 0 | The user damages opposing Pokémon by emitting a powerful flash. |
| Draining Kiss | FAI | ◎Special | 50 | 100% | 0 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Endeavor | NOR | ✴Physical | — | 100% | 0 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | GRA | ◎Special | 90 | 100% | 0 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Drain | GRA | ◎Special | 75 | 100% | 0 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Grass Knot | GRA | ◎Special | — | 100% | 0 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Terrain | GRA | ◑Status | — | — | 0 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Light of Ruin | FAI | ◎Special | 140 | 90% | 0 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Misty Terrain | FAI | ◑Status | — | — | 0 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Moonblast | FAI | ◎Special | 95 | 100% | 0 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| Petal Blizzard | GRA | ✴Physical | 90 | 100% | 0 | The user stirs up a violent petal blizzard and damages everything around it. |
| Petal Dance | GRA | ◎Special | 120 | 100% | 0 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| Pollen Puff | BUG | ◎Special | 90 | 100% | 0 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | PSY | ◎Special | 90 | 100% | 0 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Safeguard | NOR | ◑Status | — | — | 0 | The user creates a protective field that prevents status conditions for five turns. |
| Seed Bomb | GRA | ✴Physical | 80 | 100% | 0 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Skill Swap | PSY | ◑Status | — | — | 0 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | GRA | ◎Special | 120 | 100% | 0 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stored Power | PSY | ◎Special | 20 | 100% | 0 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Synthesis | GRA | ◑Status | — | — | 0 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Tearful Look | NOR | ◑Status | — | — | 0 | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
| Trailblaze | GRA | ✴Physical | 50 | 100% | 0 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trick | PSY | ◑Status | — | 100% | 0 | The user catches the target off guard and swaps the target's held item with its own. |
| Wish | NOR | ◑Status | — | — | 0 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |