
The effectiveness of each type on Mega Greninja.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Acrobatics | FLY | ✴Physical | 55 | 100% | 0 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aerial Ace | FLY | ✴Physical | 60 | — | 0 | The user confounds the target with speed, then slashes. This attack never misses. |
| Blizzard | ICE | ◎Special | 110 | 70% | 0 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Bounce | FLY | ✴Physical | 85 | 85% | 0 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Brick Break | FIG | ✴Physical | 75 | 100% | 0 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Brutal Swing | DAR | ✴Physical | 60 | 100% | 0 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Chilling Water | WAT | ◎Special | 50 | 100% | 0 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Counter | FIG | ✴Physical | — | 100% | -5 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Dark Pulse | DAR | ◎Special | 80 | 100% | 0 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | GRO | ✴Physical | 80 | 100% | 0 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Dive | WAT | ✴Physical | 80 | 100% | 0 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Double Team | NOR | ◑Status | — | — | 0 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Extrasensory | PSY | ◎Special | 80 | 100% | 0 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Flip Turn | WAT | ✴Physical | 60 | 100% | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | GRA | ◎Special | — | 100% | 0 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | POI | ✴Physical | 120 | 80% | 0 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Haze | ICE | ◑Status | — | — | 0 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hydro Cannon | WAT | ◎Special | 150 | 90% | 0 | The target is hit with a watery blast. The user can't move on the next turn. |
| Hydro Pump | WAT | ◎Special | 110 | 80% | 0 | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ICE | ◎Special | 90 | 100% | 0 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | ICE | ✴Physical | 75 | 100% | 0 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | ICE | ◎Special | 55 | 95% | 0 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Liquidation | WAT | ✴Physical | 85 | 100% | 0 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Low Kick | FIG | ✴Physical | — | 100% | 0 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | FIG | ✴Physical | 65 | 100% | 0 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Mud Shot | GRO | ◎Special | 55 | 95% | 0 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud-Slap | GRO | ◎Special | 20 | 100% | 0 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Night Slash | DAR | ✴Physical | 70 | 100% | 0 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Quick Attack | NOR | ✴Physical | 40 | 100% | +1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | ROC | ✴Physical | 75 | 90% | 0 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | ROC | ✴Physical | 60 | 95% | 0 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Role Play | PSY | ◑Status | — | — | 0 | The user mimics the target completely, copying the target's Ability. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Shadow Sneak | GHO | ✴Physical | 40 | 100% | +1 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Skitter Smack | BUG | ✴Physical | 70 | 90% | 0 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Wave | POI | ◎Special | 95 | 100% | 0 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Smack Down | ROC | ✴Physical | 50 | 100% | 0 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snowscape | ICE | ◑Status | — | — | 0 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Spikes | GRO | ◑Status | — | — | 0 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | WAT | ◎Special | 90 | 100% | 0 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Switcheroo | DAR | ◑Status | — | 100% | 0 | The user trades held items with the target faster than the eye can follow. |
| Swords Dance | NOR | ◑Status | — | — | 0 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Taunt | DAR | ◑Status | — | 100% | 0 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Toxic Spikes | POI | ◑Status | — | — | 0 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Trailblaze | GRA | ✴Physical | 50 | 100% | 0 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U-turn | BUG | ✴Physical | 70 | 100% | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Upper Hand | FIG | ✴Physical | 65 | 100% | +3 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Water Pulse | WAT | ◎Special | 60 | 100% | 0 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Water Shuriken | WAT | ◎Special | 15 | 100% | +1 | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
| Waterfall | WAT | ✴Physical | 80 | 100% | 0 | The user charges at the target and may make it flinch. |
| Weather Ball | NOR | ◎Special | 50 | 100% | 0 | This move's type and power change depending on the weather at the time the move is used. |