
The effectiveness of each type on Reuniclus.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Acid Armor | POI | ◑Status | — | — | 0 | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. |
| Ally Switch | PSY | ◑Status | — | — | +2 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Attract | NOR | ◑Status | — | 100% | 0 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Calm Mind | PSY | ◑Status | — | — | 0 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charm | FAI | ◑Status | — | 100% | 0 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Confuse Ray | GHO | ◑Status | — | 100% | 0 | The target is exposed to a sinister ray that causes confusion. |
| Drain Punch | FIG | ✴Physical | 75 | 100% | 0 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Encore | NOR | ◑Status | — | 100% | 0 | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | NOR | ✴Physical | — | 100% | 0 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | GRA | ◎Special | 90 | 100% | 0 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | PSY | ◎Special | 80 | 100% | 0 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Punch | FIR | ✴Physical | 75 | 100% | 0 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flash Cannon | STE | ◎Special | 80 | 100% | 0 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | FIG | ◎Special | 120 | 70% | 0 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | FIG | ✴Physical | 150 | 100% | -3 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Future Sight | PSY | ◎Special | 120 | 100% | 0 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | GRA | ◎Special | — | 100% | 0 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | PSY | ◑Status | — | — | 0 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Guard Swap | PSY | ◑Status | — | — | 0 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| Gyro Ball | STE | ✴Physical | — | 100% | 0 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hammer Arm | FIG | ✴Physical | 100 | 90% | 0 | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Punch | ICE | ✴Physical | 75 | 100% | 0 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Imprison | PSY | ◑Status | — | — | 0 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Iron Defense | STE | ◑Status | — | — | 0 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Knock Off | DAR | ✴Physical | 65 | 100% | 0 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Night Shade | GHO | ◎Special | — | 100% | 0 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Pain Split | NOR | ◑Status | — | — | 0 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Power Swap | PSY | ◑Status | — | — | 0 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | NOR | ◑Status | — | — | 0 | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | PSY | ◎Special | 90 | 100% | 0 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Noise | PSY | ◎Special | 75 | 100% | 0 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychic Terrain | PSY | ◑Status | — | — | 0 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | PSY | ◎Special | 80 | 100% | 0 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Recover | NOR | ◑Status | — | — | 0 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Reflect | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | ROC | ✴Physical | 75 | 90% | 0 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | ROC | ✴Physical | 60 | 95% | 0 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Safeguard | NOR | ◑Status | — | — | 0 | The user creates a protective field that prevents status conditions for five turns. |
| Shadow Ball | GHO | ◎Special | 80 | 100% | 0 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | PSY | ◑Status | — | — | 0 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Steel Roller | STE | ✴Physical | 130 | 100% | 0 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
| Stored Power | PSY | ◎Special | 20 | 100% | 0 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Superpower | FIG | ✴Physical | 120 | 100% | 0 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Thunder | ELE | ◎Special | 110 | 70% | 0 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | ELE | ✴Physical | 75 | 100% | 0 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | ELE | ◑Status | — | 90% | 0 | The user launches a weak jolt of electricity that paralyzes the target. |
| Trick | PSY | ◑Status | — | 100% | 0 | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | PSY | ◑Status | — | — | -7 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Wonder Room | PSY | ◑Status | — | — | 0 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Zen Headbutt | PSY | ✴Physical | 80 | 90% | 0 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |