Conkeldurr

Conkeldurr

FIG

Base Stats (Total: 505)

HP105
Attack140
Defense95
Sp. Atk55
Sp. Def65
Speed45

Type Defenses

The effectiveness of each type on Conkeldurr.

NOR 
FIR 
WAT 
ELE 
GRA 
ICE 
FIG 
POI 
GRO 
FLY2
PSY2
BUG½
ROC½
GHO 
DRA 
DAR½
STE 
FAI2

Abilities

Guts:Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied. No Guard
Sheer Force:Moves with a secondary effect are increased in power by 30% but lose their secondary effect Paldean Form Abilities
Iron Fist:The power of punching moves is increased by 20%. This stacks with Punching Glove.

Moves (61)

Move Type Category Pow Acc Pri Description
AttractNORStatus100%0
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Body SlamNORPhysical85100%0
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick BreakFIGPhysical75100%0
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Brutal SwingDARPhysical60100%0
The user swings its body around violently to inflict damage on everything in its vicinity.
Bulk UpFIGStatus0
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
BulldozeGROPhysical60100%0
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Close CombatFIGPhysical120100%0
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
CoachingFIGStatus0
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
CounterFIGPhysical100%-5
A retaliatory attack that counters any physical move, inflicting double the damage taken.
CurseGHOStatus0
A move that has different effects depending on whether the user is a Ghost type or not.
DefogFLYStatus0
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
DetectFIGStatus+4
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
DigGROPhysical80100%0
The user burrows into the ground on the first turn, then attacks on the next turn.
Double-EdgeNORPhysical120100%0
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain PunchFIGPhysical75100%0
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Dynamic PunchFIGPhysical10050%0
The user attacks by punching the target with full concentrated power. This also confuses the target.
EarthquakeGROPhysical100100%0
The user sets off an earthquake that strikes every Pokémon around it.
EndureNORStatus+4
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FacadeNORPhysical70100%0
This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire PunchFIRPhysical75100%0
The target is attacked with a fiery punch. This may also leave the target with a burn.
FlingDARPhysical100%0
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus BlastFIGSpecial12070%0
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus EnergyNORStatus0
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Focus PunchFIGPhysical150100%-3
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga ImpactNORPhysical15090%0
The user charges at the target using every bit of its power. The user can't move on the next turn.
Grass KnotGRASpecial100%0
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Hammer ArmFIGPhysical10090%0
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
Hard PressSTEPhysical100%0
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Helping HandNORStatus+5
The user assists an ally by boosting the power of that ally's attack.
High HorsepowerGROPhysical9595%0
The user fiercely attacks the target using its entire body.
Hyper BeamNORSpecial15090%0
The target is attacked with a powerful beam. The user can't move on the next turn.
Ice PunchICEPhysical75100%0
The target is attacked with an icy punch. This may also leave the target frozen.
Knock OffDARPhysical65100%0
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Low KickFIGPhysical100%0
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low SweepFIGPhysical65100%0
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Mach PunchFIGPhysical40100%+1
The user throws a punch at blinding speed. This move always goes first.
Mega KickNORPhysical12075%0
The target is attacked by a kick launched with muscle-packed power.
PaybackDARPhysical50100%0
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Poison JabPOIPhysical80100%0
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
ProtectNORStatus+4
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DanceWATStatus0
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestPSYStatus0
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
ReversalFIGPhysical100%0
An all-out attack that becomes more powerful the less HP the user has.
Rock BlastROCPhysical2590%0
The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Rock SlideROCPhysical7590%0
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock TombROCPhysical6095%0
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
RoundNORSpecial60100%0
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Scary FaceNORStatus100%0
The user frightens the target with a scary face to harshly lower its Speed stat.
Sleep TalkNORStatus0
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack DownROCPhysical50100%0
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
SnoreNORSpecial50100%0
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stomping TantrumGROPhysical75100%0
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone EdgeROCPhysical10080%0
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
SubstituteNORStatus0
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFIRStatus0
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SuperpowerFIGPhysical120100%0
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
TauntDARStatus100%0
The target is taunted into a rage that allows it to use only attack moves for three turns.
ThiefDARPhysical60100%0
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder PunchELEPhysical75100%0
The target is attacked with an electrified punch. This may also leave the target with paralysis.
Upper HandFIGPhysical65100%+3
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Wide GuardROCStatus+3
The user and its allies are protected from wide-ranging attacks for one turn.