
The effectiveness of each type on Mega Audino.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| After You | NOR | ◑Status | — | — | 0 | The user helps the target and makes it use its move right after the user. |
| Ally Switch | PSY | ◑Status | — | — | +2 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Amnesia | PSY | ◑Status | — | — | 0 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Attract | NOR | ◑Status | — | 100% | 0 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| Baby-Doll Eyes | FAI | ◑Status | — | 100% | +1 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Blizzard | ICE | ◎Special | 110 | 70% | 0 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Calm Mind | PSY | ◑Status | — | — | 0 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Chilling Water | WAT | ◎Special | 50 | 100% | 0 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dazzling Gleam | FAI | ◎Special | 80 | 100% | 0 | The user damages opposing Pokémon by emitting a powerful flash. |
| Dig | GRO | ✴Physical | 80 | 100% | 0 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double-Edge | NOR | ✴Physical | 120 | 100% | 0 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drain Punch | FIG | ✴Physical | 75 | 100% | 0 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Draining Kiss | FAI | ◎Special | 50 | 100% | 0 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Encore | NOR | ◑Status | — | 100% | 0 | The user compels the target to keep using the move it encored for three turns. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Entrainment | NOR | ◑Status | — | 100% | 0 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | FIR | ◎Special | 110 | 85% | 0 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Punch | FIR | ✴Physical | 75 | 100% | 0 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | FIR | ◎Special | 90 | 100% | 0 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | GRA | ◎Special | — | 100% | 0 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Heal Pulse | PSY | ◑Status | — | — | 0 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Healing Wish | PSY | ◑Status | — | — | 0 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | NOR | ◎Special | 90 | 100% | 0 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Beam | ICE | ◎Special | 90 | 100% | 0 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | ICE | ✴Physical | 75 | 100% | 0 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | ICE | ◎Special | 55 | 95% | 0 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Tail | STE | ✴Physical | 100 | 75% | 0 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Last Resort | NOR | ✴Physical | 140 | 100% | 0 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Life Dew | WAT | ◑Status | — | — | 0 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Low Kick | FIG | ✴Physical | — | 100% | 0 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Mega Kick | NOR | ✴Physical | 120 | 75% | 0 | The target is attacked by a kick launched with muscle-packed power. |
| Misty Terrain | FAI | ◑Status | — | — | 0 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | PSY | ◎Special | 90 | 100% | 0 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psyshock | PSY | ◎Special | 80 | 100% | 0 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Safeguard | NOR | ◑Status | — | — | 0 | The user creates a protective field that prevents status conditions for five turns. |
| Shadow Ball | GHO | ◎Special | 80 | 100% | 0 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Simple Beam | NOR | ◑Status | — | 100% | 0 | The user emits a mysterious psychic wave that changes the target's Ability to Simple. |
| Skill Swap | PSY | ◑Status | — | — | 0 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Solar Beam | GRA | ◎Special | 120 | 100% | 0 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stomping Tantrum | GRO | ✴Physical | 75 | 100% | 0 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | WAT | ◎Special | 90 | 100% | 0 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Sweet Kiss | FAI | ◑Status | — | 75% | 0 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Throat Chop | DAR | ✴Physical | 80 | 100% | 0 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder | ELE | ◎Special | 110 | 70% | 0 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | ELE | ✴Physical | 75 | 100% | 0 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | ELE | ◑Status | — | 90% | 0 | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | ELE | ◎Special | 90 | 100% | 0 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick Room | PSY | ◑Status | — | — | -7 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Uproar | NOR | ◎Special | 90 | 100% | 0 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Wild Charge | ELE | ✴Physical | 90 | 100% | 0 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Wish | NOR | ◑Status | — | — | 0 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
| Yawn | NOR | ◑Status | — | — | 0 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Zen Headbutt | PSY | ✴Physical | 80 | 90% | 0 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |