
The effectiveness of each type on Liepard.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Assurance | DAR | ✴Physical | 60 | 100% | 0 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Attract | NOR | ◑Status | — | 100% | 0 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| Baton Pass | NOR | ◑Status | — | — | 0 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Bite | DAR | ✴Physical | 60 | 100% | 0 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Burning Jealousy | FIR | ◎Special | 70 | 100% | 0 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Charm | FAI | ◑Status | — | 100% | 0 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Copycat | NOR | ◑Status | — | — | 0 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Covet | NOR | ✴Physical | 60 | 100% | 0 | The user endearingly approaches the target, then steals the target's held item. |
| Crunch | DAR | ✴Physical | 80 | 100% | 0 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Dark Pulse | DAR | ◎Special | 80 | 100% | 0 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Double Team | NOR | ◑Status | — | — | 0 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Encore | NOR | ◑Status | — | 100% | 0 | The user compels the target to keep using the move it encored for three turns. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Out | NOR | ✴Physical | 40 | 100% | +3 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Fake Tears | DAR | ◑Status | — | 100% | 0 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fire Fang | FIR | ✴Physical | 65 | 95% | 0 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Foul Play | DAR | ✴Physical | 95 | 100% | 0 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | GRA | ◎Special | — | 100% | 0 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | POI | ✴Physical | 120 | 80% | 0 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | NOR | ◎Special | 90 | 100% | 0 | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Fang | ICE | ✴Physical | 65 | 95% | 0 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Iron Tail | STE | ✴Physical | 100 | 75% | 0 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Knock Off | DAR | ✴Physical | 65 | 100% | 0 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lash Out | DAR | ✴Physical | 75 | 100% | 0 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Nasty Plot | DAR | ◑Status | — | — | 0 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Night Slash | DAR | ✴Physical | 70 | 100% | 0 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Payback | DAR | ✴Physical | 50 | 100% | 0 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Play Rough | FAI | ✴Physical | 90 | 90% | 0 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | PSY | ✴Physical | 85 | 100% | 0 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Psycho Cut | PSY | ✴Physical | 70 | 100% | 0 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Quick Attack | NOR | ✴Physical | 40 | 100% | +1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Screech | NOR | ◑Status | — | 85% | 0 | An earsplitting screech harshly lowers the target's Defense stat. |
| Seed Bomb | GRA | ✴Physical | 80 | 100% | 0 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | GHO | ◎Special | 80 | 100% | 0 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | GHO | ✴Physical | 70 | 100% | 0 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Skitter Smack | BUG | ✴Physical | 70 | 90% | 0 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | DAR | ◎Special | 55 | 95% | 0 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sucker Punch | DAR | ✴Physical | 70 | 100% | +1 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swagger | NOR | ◑Status | — | 85% | 0 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Taunt | DAR | ◑Status | — | 100% | 0 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | DAR | ✴Physical | 80 | 100% | 0 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder Fang | ELE | ✴Physical | 65 | 95% | 0 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Wave | ELE | ◑Status | — | 90% | 0 | The user launches a weak jolt of electricity that paralyzes the target. |
| Torment | DAR | ◑Status | — | 100% | 0 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Trailblaze | GRA | ✴Physical | 50 | 100% | 0 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trick | PSY | ◑Status | — | 100% | 0 | The user catches the target off guard and swaps the target's held item with its own. |
| U-turn | BUG | ✴Physical | 70 | 100% | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Yawn | NOR | ◑Status | — | — | 0 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |