
The effectiveness of each type on Rotom.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Charge | ELE | ◑Status | — | — | 0 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Charge Beam | ELE | ◎Special | 50 | 90% | 0 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Confuse Ray | GHO | ◑Status | — | 100% | 0 | The target is exposed to a sinister ray that causes confusion. |
| Dark Pulse | DAR | ◎Special | 80 | 100% | 0 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Discharge | ELE | ◎Special | 80 | 100% | 0 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Double Team | NOR | ◑Status | — | — | 0 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Eerie Impulse | ELE | ◑Status | — | 100% | 0 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | ELE | ◑Status | — | — | 0 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | ELE | ◎Special | — | 100% | 0 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | ELE | ◎Special | 55 | 95% | 0 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Foul Play | DAR | ✴Physical | 95 | 100% | 0 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hex | GHO | ◎Special | 65 | 100% | 0 | This relentless attack does massive damage to a target affected by status conditions. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Nasty Plot | DAR | ◑Status | — | — | 0 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Night Shade | GHO | ◎Special | — | 100% | 0 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Pain Split | NOR | ◑Status | — | — | 0 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Poltergeist | GHO | ✴Physical | 110 | 90% | 0 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rising Voltage | ELE | ◎Special | 70 | 100% | 0 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Shadow Ball | GHO | ◎Special | 80 | 100% | 0 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spite | GHO | ◑Status | — | 100% | 0 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stored Power | PSY | ◎Special | 20 | 100% | 0 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | ELE | ◎Special | 110 | 70% | 0 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | ELE | ◑Status | — | 90% | 0 | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | ELE | ◎Special | 90 | 100% | 0 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick | PSY | ◑Status | — | 100% | 0 | The user catches the target off guard and swaps the target's held item with its own. |
| Uproar | NOR | ◎Special | 90 | 100% | 0 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Volt Switch | ELE | ◎Special | 70 | 100% | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Will-O-Wisp | FIR | ◑Status | — | 85% | 0 | The user shoots a sinister flame at the target to inflict a burn. |