
The effectiveness of each type on Gliscor.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Acrobatics | FLY | ✴Physical | 55 | 100% | 0 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aerial Ace | FLY | ✴Physical | 60 | — | 0 | The user confounds the target with speed, then slashes. This attack never misses. |
| Agility | PSY | ◑Status | — | — | 0 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Assurance | DAR | ✴Physical | 60 | 100% | 0 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Attract | NOR | ◑Status | — | 100% | 0 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| Baton Pass | NOR | ◑Status | — | — | 0 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Breaking Swipe | DRA | ✴Physical | 60 | 100% | 0 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Brick Break | FIG | ✴Physical | 75 | 100% | 0 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Brutal Swing | DAR | ✴Physical | 60 | 100% | 0 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Bulldoze | GRO | ✴Physical | 60 | 100% | 0 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Counter | FIG | ✴Physical | — | 100% | -5 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Crabhammer | WAT | ✴Physical | 100 | 95% | 0 | The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit. |
| Cross Poison | POI | ✴Physical | 70 | 100% | 0 | A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit. |
| Crunch | DAR | ✴Physical | 80 | 100% | 0 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Dark Pulse | DAR | ◎Special | 80 | 100% | 0 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | GRO | ✴Physical | 80 | 100% | 0 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double-Edge | NOR | ✴Physical | 120 | 100% | 0 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dual Wingbeat | FLY | ✴Physical | 40 | 90% | 0 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Earth Power | GRO | ◎Special | 90 | 100% | 0 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | GRO | ✴Physical | 100 | 100% | 0 | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feint | NOR | ✴Physical | 30 | 100% | +2 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Fire Fang | FIR | ✴Physical | 65 | 95% | 0 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gunk Shot | POI | ✴Physical | 120 | 80% | 0 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| High Horsepower | GRO | ✴Physical | 95 | 95% | 0 | The user fiercely attacks the target using its entire body. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Fang | ICE | ✴Physical | 65 | 95% | 0 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Iron Tail | STE | ✴Physical | 100 | 75% | 0 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Knock Off | DAR | ✴Physical | 65 | 100% | 0 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lunge | BUG | ✴Physical | 80 | 100% | 0 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Mud Shot | GRO | ◎Special | 55 | 95% | 0 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud-Slap | GRO | ◎Special | 20 | 100% | 0 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Night Slash | DAR | ✴Physical | 70 | 100% | 0 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Payback | DAR | ✴Physical | 50 | 100% | 0 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Pin Missile | BUG | ✴Physical | 25 | 95% | 0 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Poison Jab | POI | ✴Physical | 80 | 100% | 0 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Power Whip | GRA | ✴Physical | 120 | 85% | 0 | The user violently whirls its vines, tentacles, or the like to lash the target. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | PSY | ✴Physical | 85 | 100% | 0 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Quick Attack | NOR | ✴Physical | 40 | 100% | +1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | ROC | ✴Physical | 75 | 90% | 0 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | ROC | ✴Physical | 60 | 95% | 0 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Sand Tomb | GRO | ✴Physical | 35 | 85% | 0 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | ROC | ◑Status | — | — | 0 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scale Shot | DRA | ✴Physical | 25 | 90% | 0 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Scary Face | NOR | ◑Status | — | 100% | 0 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Screech | NOR | ◑Status | — | 85% | 0 | An earsplitting screech harshly lowers the target's Defense stat. |
| Skitter Smack | BUG | ✴Physical | 70 | 90% | 0 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | POI | ◎Special | 90 | 100% | 0 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spikes | GRO | ◑Status | — | — | 0 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stealth Rock | ROC | ◑Status | — | — | 0 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Wing | STE | ✴Physical | 70 | 90% | 0 | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| Stone Edge | ROC | ✴Physical | 100 | 80% | 0 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Struggle Bug | BUG | ◎Special | 50 | 100% | 0 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | NOR | ◑Status | — | — | 0 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tailwind | FLY | ◑Status | — | — | 0 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Thief | DAR | ✴Physical | 60 | 100% | 0 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | DAR | ✴Physical | 80 | 100% | 0 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder Fang | ELE | ✴Physical | 65 | 95% | 0 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Toxic | POI | ◑Status | — | 90% | 0 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Toxic Spikes | POI | ◑Status | — | — | 0 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| U-turn | BUG | ✴Physical | 70 | 100% | 0 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Venoshock | POI | ◎Special | 65 | 100% | 0 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| X-Scissor | BUG | ✴Physical | 80 | 100% | 0 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |