
The effectiveness of each type on Garchomp.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Aerial Ace | FLY | ✴Physical | 60 | — | 0 | The user confounds the target with speed, then slashes. This attack never misses. |
| Bite | DAR | ✴Physical | 60 | 100% | 0 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breaking Swipe | DRA | ✴Physical | 60 | 100% | 0 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Brick Break | FIG | ✴Physical | 75 | 100% | 0 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Brutal Swing | DAR | ✴Physical | 60 | 100% | 0 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Bulldoze | GRO | ✴Physical | 60 | 100% | 0 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Crunch | DAR | ✴Physical | 80 | 100% | 0 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Dig | GRO | ✴Physical | 80 | 100% | 0 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double-Edge | NOR | ✴Physical | 120 | 100% | 0 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco Meteor | DRA | ◎Special | 130 | 90% | 0 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | DRA | ◑Status | — | — | 0 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Claw | DRA | ✴Physical | 80 | 100% | 0 | The user slashes the target with huge, sharp claws to inflict damage. |
| Dragon Pulse | DRA | ◎Special | 85 | 100% | 0 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Rush | DRA | ✴Physical | 100 | 75% | 0 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Dragon Tail | DRA | ✴Physical | 60 | 90% | -6 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Earth Power | GRO | ◎Special | 90 | 100% | 0 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | GRO | ✴Physical | 100 | 100% | 0 | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | FIR | ◎Special | 110 | 85% | 0 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Fang | FIR | ✴Physical | 65 | 95% | 0 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Flamethrower | FIR | ◎Special | 90 | 100% | 0 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fling | DAR | ✴Physical | — | 100% | 0 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Head | STE | ✴Physical | 80 | 100% | 0 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Iron Tail | STE | ✴Physical | 100 | 75% | 0 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Liquidation | WAT | ✴Physical | 85 | 100% | 0 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Mud Shot | GRO | ◎Special | 55 | 95% | 0 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Outrage | DRA | ✴Physical | 120 | 100% | 0 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Poison Jab | POI | ✴Physical | 80 | 100% | 0 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Power Gem | ROC | ◎Special | 80 | 100% | 0 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | ROC | ✴Physical | 75 | 90% | 0 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | ROC | ✴Physical | 60 | 95% | 0 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Sand Tomb | GRO | ✴Physical | 35 | 85% | 0 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | ROC | ◑Status | — | — | 0 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scale Shot | DRA | ✴Physical | 25 | 90% | 0 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Scary Face | NOR | ◑Status | — | 100% | 0 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Scorching Sands | GRO | ◎Special | 70 | 100% | 0 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Shadow Claw | GHO | ✴Physical | 70 | 100% | 0 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spikes | GRO | ◑Status | — | — | 0 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stealth Rock | ROC | ◑Status | — | — | 0 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | GRO | ✴Physical | 75 | 100% | 0 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | ROC | ✴Physical | 100 | 80% | 0 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | WAT | ◎Special | 90 | 100% | 0 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swords Dance | NOR | ◑Status | — | — | 0 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Thrash | NOR | ✴Physical | 120 | 100% | 0 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Thunder Fang | ELE | ✴Physical | 65 | 95% | 0 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |