
The effectiveness of each type on Bastiodon.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Ancient Power | ROC | ◎Special | 60 | 100% | 0 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Attract | NOR | ◑Status | — | 100% | 0 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| Avalanche | ICE | ✴Physical | 60 | 100% | -4 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | ICE | ◎Special | 110 | 70% | 0 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Block | NOR | ◑Status | — | — | 0 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Body Press | FIG | ✴Physical | 80 | 100% | 0 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | GRO | ✴Physical | 60 | 100% | 0 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Counter | FIG | ✴Physical | — | 100% | -5 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Curse | GHO | ◑Status | — | — | 0 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dig | GRO | ✴Physical | 80 | 100% | 0 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double-Edge | NOR | ✴Physical | 120 | 100% | 0 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earth Power | GRO | ◎Special | 90 | 100% | 0 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | GRO | ✴Physical | 100 | 100% | 0 | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | FIR | ◎Special | 110 | 85% | 0 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fissure | GRO | ✴Physical | — | 30% | 0 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Flamethrower | FIR | ◎Special | 90 | 100% | 0 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flash Cannon | STE | ◎Special | 80 | 100% | 0 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Focus Energy | NOR | ◑Status | — | — | 0 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Foul Play | DAR | ✴Physical | 95 | 100% | 0 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Guard Split | PSY | ◑Status | — | — | 0 | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
| Hard Press | STE | ✴Physical | — | 100% | 0 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Heavy Slam | STE | ✴Physical | — | 100% | 0 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ICE | ◎Special | 90 | 100% | 0 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Iron Defense | STE | ◑Status | — | — | 0 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | STE | ✴Physical | 80 | 100% | 0 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Iron Tail | STE | ✴Physical | 100 | 75% | 0 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Metal Burst | STE | ✴Physical | — | 100% | 0 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Metal Sound | STE | ◑Status | — | 85% | 0 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Meteor Beam | ROC | ◎Special | 120 | 90% | 0 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Mud-Slap | GRO | ◎Special | 20 | 100% | 0 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Outrage | DRA | ✴Physical | 120 | 100% | 0 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Power Gem | ROC | ◎Special | 80 | 100% | 0 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | FIG | ✴Physical | — | 100% | 0 | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | NOR | ◑Status | — | — | -6 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Blast | ROC | ✴Physical | 25 | 90% | 0 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Slide | ROC | ✴Physical | 75 | 90% | 0 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | ROC | ✴Physical | 60 | 95% | 0 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Sand Tomb | GRO | ✴Physical | 35 | 85% | 0 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | ROC | ◑Status | — | — | 0 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | NOR | ◑Status | — | 100% | 0 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Scorching Sands | GRO | ◎Special | 70 | 100% | 0 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Screech | NOR | ◑Status | — | 85% | 0 | An earsplitting screech harshly lowers the target's Defense stat. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | ROC | ✴Physical | 50 | 100% | 0 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stealth Rock | ROC | ◑Status | — | — | 0 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam | STE | ◎Special | 140 | 95% | 0 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Steel Roller | STE | ✴Physical | 130 | 100% | 0 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
| Stomping Tantrum | GRO | ✴Physical | 75 | 100% | 0 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | ROC | ✴Physical | 100 | 80% | 0 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | FIR | ◑Status | — | — | 0 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swagger | NOR | ◑Status | — | 85% | 0 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Taunt | DAR | ◑Status | — | 100% | 0 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Thunder | ELE | ◎Special | 110 | 70% | 0 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | ELE | ◎Special | 90 | 100% | 0 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | GRA | ✴Physical | 50 | 100% | 0 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Wide Guard | ROC | ◑Status | — | — | +3 | The user and its allies are protected from wide-ranging attacks for one turn. |