
The effectiveness of each type on Mega Glalie.
| Move ▲▼ | Type ▲▼ | Category ▲▼ | Pow ▲▼ | Acc ▲▼ | Pri ▲▼ | Description |
|---|---|---|---|---|---|---|
| Avalanche | ICE | ✴Physical | 60 | 100% | -4 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Bite | DAR | ✴Physical | 60 | 100% | 0 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Blizzard | ICE | ◎Special | 110 | 70% | 0 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Block | NOR | ◑Status | — | — | 0 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Body Slam | NOR | ✴Physical | 85 | 100% | 0 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | GRO | ✴Physical | 60 | 100% | 0 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Chilling Water | WAT | ◎Special | 50 | 100% | 0 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Crunch | DAR | ✴Physical | 80 | 100% | 0 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Dark Pulse | DAR | ◎Special | 80 | 100% | 0 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Disable | NOR | ◑Status | — | 100% | 0 | For four turns, the target will be unable to use whichever move it last used. |
| Double Team | NOR | ◑Status | — | — | 0 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Earthquake | GRO | ✴Physical | 100 | 100% | 0 | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | NOR | ◑Status | — | — | +4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Explosion | NOR | ✴Physical | 250 | 100% | 0 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Facade | NOR | ✴Physical | 70 | 100% | 0 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | DAR | ◑Status | — | 100% | 0 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Foul Play | DAR | ✴Physical | 95 | 100% | 0 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Freeze-Dry | ICE | ◎Special | 70 | 100% | 0 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Frost Breath | ICE | ◎Special | 60 | 90% | 0 | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. |
| Giga Impact | NOR | ✴Physical | 150 | 90% | 0 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gyro Ball | STE | ✴Physical | — | 100% | 0 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Helping Hand | NOR | ◑Status | — | — | +5 | The user assists an ally by boosting the power of that ally's attack. |
| Hex | GHO | ◎Special | 65 | 100% | 0 | This relentless attack does massive damage to a target affected by status conditions. |
| Hyper Beam | NOR | ◎Special | 150 | 90% | 0 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ICE | ◎Special | 90 | 100% | 0 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Fang | ICE | ✴Physical | 65 | 95% | 0 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Ice Shard | ICE | ✴Physical | 40 | 100% | +1 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Ice Spinner | ICE | ✴Physical | 80 | 100% | 0 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Icicle Crash | ICE | ✴Physical | 85 | 90% | 0 | The user attacks by crashing large icicles onto the target. This may also make the target flinch. |
| Icicle Spear | ICE | ✴Physical | 25 | 100% | 0 | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Icy Wind | ICE | ◎Special | 55 | 95% | 0 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Head | STE | ✴Physical | 80 | 100% | 0 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Light Screen | PSY | ◑Status | — | — | 0 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Payback | DAR | ✴Physical | 50 | 100% | 0 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Protect | NOR | ◑Status | — | — | +4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | WAT | ◑Status | — | — | 0 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | PSY | ◑Status | — | — | 0 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Round | NOR | ◎Special | 60 | 100% | 0 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Scary Face | NOR | ◑Status | — | 100% | 0 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Self-Destruct | NOR | ✴Physical | 200 | 100% | 0 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Shadow Ball | GHO | ◎Special | 80 | 100% | 0 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sheer Cold | ICE | ◎Special | — | 30% | 0 | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. |
| Sleep Talk | NOR | ◑Status | — | — | 0 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snore | NOR | ◎Special | 50 | 100% | 0 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snowscape | ICE | ◑Status | — | — | 0 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Spikes | GRO | ◑Status | — | — | 0 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Spite | GHO | ◑Status | — | 100% | 0 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Steel Roller | STE | ✴Physical | 130 | 100% | 0 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
| Substitute | NOR | ◑Status | — | — | 0 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Switcheroo | DAR | ◑Status | — | 100% | 0 | The user trades held items with the target faster than the eye can follow. |
| Taunt | DAR | ◑Status | — | 100% | 0 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Trailblaze | GRA | ✴Physical | 50 | 100% | 0 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Water Pulse | WAT | ◎Special | 60 | 100% | 0 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Weather Ball | NOR | ◎Special | 50 | 100% | 0 | This move's type and power change depending on the weather at the time the move is used. |