Chimecho

Chimecho

PSY

Base Stats (Total: 455)

HP75
Attack50
Defense80
Sp. Atk95
Sp. Def90
Speed65

Type Defenses

The effectiveness of each type on Chimecho.

NOR 
FIR 
WAT 
ELE 
GRA 
ICE 
FIG½
POI 
GRO 
FLY 
PSY½
BUG2
ROC 
GHO2
DRA 
DAR2
STE 
FAI 

Abilities

Levitate:Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Moves (65)

Move Type Category Pow Acc Pri Description
Ally SwitchPSYStatus+2
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Baton PassNORStatus0
The user switches places with a party Pokémon in waiting and passes along any stat changes.
BoomburstNORSpecial140100%0
The user attacks everything around it with the destructive power of a terrible explosive sound.
Calm MindPSYStatus0
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge BeamELESpecial5090%0
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
CharmFAIStatus100%0
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Cosmic PowerPSYStatus0
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
CurseGHOStatus0
A move that has different effects depending on whether the user is a Ghost type or not.
Dazzling GleamFAISpecial80100%0
The user damages opposing Pokémon by emitting a powerful flash.
DisableNORStatus100%0
For four turns, the target will be unable to use whichever move it last used.
Double-EdgeNORPhysical120100%0
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Draining KissFAISpecial50100%0
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
EncoreNORStatus100%0
The user compels the target to keep using the move it encored for three turns.
EndureNORStatus+4
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy BallGRASpecial90100%0
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Expanding ForcePSYSpecial80100%0
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
ExtrasensoryPSYSpecial80100%0
The user attacks with an odd, unseeable power. This may also make the target flinch.
FacadeNORPhysical70100%0
This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake TearsDARStatus100%0
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Flash CannonSTESpecial80100%0
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Future SightPSYSpecial120100%0
Two turns after this move is used, a hunk of psychic energy attacks the target.
Grass KnotGRASpecial100%0
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
GravityPSYStatus0
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heal BellNORStatus0
The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Heal PulsePSYStatus0
The user emits a healing pulse that restores the target's HP by up to half its max HP.
Healing WishPSYStatus0
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Helping HandNORStatus+5
The user assists an ally by boosting the power of that ally's attack.
Hyper BeamNORSpecial15090%0
The target is attacked with a powerful beam. The user can't move on the next turn.
HypnosisPSYStatus60%0
The user employs hypnotic suggestion to make the target fall asleep.
Icy WindICESpecial5595%0
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
ImprisonPSYStatus0
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Knock OffDARPhysical65100%0
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Light ScreenPSYStatus0
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Metal SoundSTEStatus85%0
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
ProtectNORStatus+4
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych UpNORStatus0
The user hypnotizes itself into copying any stat change made by the target.
PsychicPSYSpecial90100%0
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Psychic NoisePSYSpecial75100%0
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
PsyshockPSYSpecial80100%0
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain DanceWATStatus0
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RecoverNORStatus0
The user regenerates its cells, restoring its own HP by up to half its max HP.
RecycleNORStatus0
The user recycles a held item that has been used in battle so it can be used again.
ReflectPSYStatus0
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestPSYStatus0
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
RoundNORSpecial60100%0
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
SafeguardNORStatus0
The user creates a protective field that prevents status conditions for five turns.
ScreechNORStatus85%0
An earsplitting screech harshly lowers the target's Defense stat.
Self-DestructNORPhysical200100%0
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow BallGHOSpecial80100%0
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill SwapPSYStatus0
The user employs its psychic power to exchange Abilities with the target.
Sleep TalkNORStatus0
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SnarlDARSpecial5595%0
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
SnoreNORSpecial50100%0
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stored PowerPSYSpecial20100%0
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
SubstituteNORStatus0
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayFIRStatus0
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TauntDARStatus100%0
The target is taunted into a rage that allows it to use only attack moves for three turns.
Thunder WaveELEStatus90%0
The user launches a weak jolt of electricity that paralyzes the target.
TrickPSYStatus100%0
The user catches the target off guard and swaps the target's held item with its own.
Trick RoomPSYStatus-7
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
UproarNORSpecial90100%0
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
WishNORStatus0
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
WrapNORPhysical1590%0
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
YawnNORStatus0
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Zen HeadbuttPSYPhysical8090%0
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.